Heliokopis, neutral male gnomish Wizard ------------------ - ----- ..........$f.............| |.........@............... -------------------------- [Heliokopi the Evoker] St7 Dx9 Co12 In9 Wi4 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 76% chance Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59110 Monster spawn increase reached its maximum at turn 90411 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 81315 The monster class that cannot be genocided was eye or sphere Today, this monster class was always generated invisible: ogre The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: unnethack horror (freq bonus 4) The monster species that spawned more often: monoton (freq bonus 16) The monster species that spawned more often: total wounding knight (freq bonus 6) The monster species that spawned more often: clock stalk (freq bonus 8) The monster species that spawned more often: drow (freq bonus 8) The monster species that spawned more often: red devil (freq bonus 12) The monster species that spawned more often: life stealer (freq bonus 8) The monster species that spawned more often: wizard of the high council (freq bonus 14) The monster species that spawned more often: immobile warp patch (freq bonus 4) The monster species that spawned more often: howling spirit (freq bonus 8) The monster species that spawned more often: well-hidden drow (freq bonus 6) The monster species that spawned more often: static blob (freq bonus 8) The monster species that spawned more often: undead supermarket cashier (freq bonus 4) The monster species that spawned more often: clock force fungus (freq bonus 9) The monster species that spawned more often: drug abuser (freq bonus 7) The monster species that spawned more often: shard colony (freq bonus 6) The monster species that spawned more often: red frog (freq bonus 10) The monster species that spawned more often: really dangerous colony (freq bonus 6) The monster species that spawned more often: giant copper dragonfly (freq bonus 7) The monster species that spawned more often: venom trove (freq bonus 4) The monster species that never randomly spawned: bestia acerbus The monster species that never randomly spawned: giant entity The monster species that never randomly spawned: fragment grue The monster species that never randomly spawned: evasive recluse spider The monster species that never randomly spawned: centaur boss The monster species that never randomly spawned: marauder The monster species that never randomly spawned: undead ordinator The monster species that never randomly spawned: energy patch The monster species that never randomly spawned: Dora's sneaker The monster species that never randomly spawned: vortex lord The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 6) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 24) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 18) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 14) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 12) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 2) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 8) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 2) Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (94) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...