Heliokopis, neutral male gnomish Wizard --+------.----------- |...................| |...................| |.f.................| |..@................| |...................| --------------------- [Heliokopi the Evoker] St11 Dx8 Co12 In20 Wi4 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 93% Wand drop chance was reduced to 80% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24845 Monster spawn increase reached its maximum at turn 129885 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 488883 The monster class that cannot be genocided was xorn Today, this monster class was always generated invisible: Keystone Kop The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: special water nymph (freq bonus 8) The monster species that spawned more often: purple patch (freq bonus 4) The monster species that spawned more often: yellow hulk (freq bonus 4) The monster species that spawned more often: teal stalk (freq bonus 3) The monster species that spawned more often: sparkling force patch (freq bonus 16) The monster species that spawned more often: dream warp patch (freq bonus 14) The monster species that spawned more often: mad mage (freq bonus 12) The monster species that spawned more often: rogue elephant (freq bonus 5) The monster species that spawned more often: standard elf (freq bonus 8) The monster species that spawned more often: gray beetle (freq bonus 8) The monster species that spawned more often: irritating woman (freq bonus 20) The monster species that spawned more often: tear force fungus (freq bonus 6) The monster species that spawned more often: ice bug (freq bonus 7) The monster species that spawned more often: ore lich (freq bonus 10) The monster species that spawned more often: watch lieutenant (freq bonus 10) The monster species that spawned more often: thematic fire elemental (freq bonus 4) The monster species that spawned more often: Uberjaquio (freq bonus 4) The monster species that spawned more often: skaven (freq bonus 5) The monster species that spawned more often: river goblin (freq bonus 8) The monster species that spawned more often: sand-dweller (freq bonus 5) The monster species that never randomly spawned: castle lighting The monster species that never randomly spawned: azure puddle The monster species that never randomly spawned: stealer permamimic The monster species that never randomly spawned: analgesic colony The monster species that never randomly spawned: moved one The monster species that never randomly spawned: scorched snake The monster species that never randomly spawned: randomisator lich The monster species that never randomly spawned: static archer The monster species that never randomly spawned: Non-Pretty Melanie The monster species that never randomly spawned: Gunter The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 19) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 6) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 12) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 14) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 7) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 2) Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (411) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...