Heliokopis, neutral male gnomish Wizard -------- |......| |...@..+ |v...f.| |......| -------- [Heliokopi the Evoker] St7 Dx18 Co7 In14 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Scroll drop chance was reduced to 89% Wand drop chance was reduced to 80% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24323 Monster spawn increase reached its maximum at turn 62443 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 240400 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: siege tower (freq bonus 12) The monster species that spawned more often: pleasing patch (freq bonus 4) The monster species that spawned more often: rotting mushroom patch (freq bonus 8) The monster species that spawned more often: deep ettin (freq bonus 4) The monster species that spawned more often: stealer mimic (freq bonus 2) The monster species that spawned more often: white blob (freq bonus 3) The monster species that spawned more often: lava force fungus (freq bonus 6) The monster species that spawned more often: cursed turret (freq bonus 4) The monster species that spawned more often: disorder (freq bonus 16) The monster species that spawned more often: hungry Olog-hai (freq bonus 2) The monster species that spawned more often: umbreon (freq bonus 9) The monster species that spawned more often: petty steam vortex (freq bonus 5) The monster species that spawned more often: houndoom (freq bonus 6) The monster species that spawned more often: tree hugger (freq bonus 5) The monster species that spawned more often: Elbereth's chosen one (freq bonus 3) The monster species that spawned more often: river giant (freq bonus 2) The monster species that spawned more often: opal patch (freq bonus 30) The monster species that spawned more often: ferrous laser (freq bonus 6) The monster species that spawned more often: green thunderlord (freq bonus 12) The monster species that spawned more often: killertrice (freq bonus 4) The monster species that never randomly spawned: ancient red dragon The monster species that never randomly spawned: giant driver ant The monster species that never randomly spawned: onanocter 4d The monster species that never randomly spawned: eggman The monster species that never randomly spawned: high-elven ranger The monster species that never randomly spawned: very old orange dragon The monster species that never randomly spawned: reaper stalk The monster species that never randomly spawned: red koopa The monster species that never randomly spawned: toxic spore The monster species that never randomly spawned: DOOM player The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 19) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 32) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 5) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 12) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 24) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 2) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 7) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 72) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 18) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 16) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 2) Next attribute increase check would have come at turn 798 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...