Heliokopis, neutral male gnomish Wizard ------ |....#| |r.@f.| |$..... |.....| ------- [Heliokopi the Evoker] St7 Dx10 Co9 In16 Wi5 Ch5 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 33% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30902 Monster spawn increase reached its maximum at turn 52350 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 93757 The monster class that cannot be genocided was orc The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: phase fungus (freq bonus 20) The monster species that spawned more often: sea spirit (freq bonus 10) The monster species that spawned more often: enterprise spaceship (freq bonus 36) The monster species that spawned more often: high warp fungus (freq bonus 28) The monster species that spawned more often: ill warp fungus (freq bonus 8) The monster species that spawned more often: Atlach-Nacha, the Spider God (freq bonus 12) The monster species that spawned more often: stalking sensei lichen (freq bonus 12) The monster species that spawned more often: ironman (freq bonus 5) The monster species that spawned more often: hod sephirah (freq bonus 7) The monster species that spawned more often: hell temptress (freq bonus 5) The monster species that spawned more often: ivory monk (freq bonus 7) The monster species that spawned more often: Lilly (freq bonus 10) The monster species that spawned more often: noxious jelly (freq bonus 8) The monster species that spawned more often: goomba (freq bonus 14) The monster species that spawned more often: master lichen (freq bonus 6) The monster species that spawned more often: God of Speed Metal (freq bonus 12) The monster species that spawned more often: battery hen (freq bonus 12) The monster species that spawned more often: sea spirit (freq bonus 8) The monster species that spawned more often: dung soldier (freq bonus 9) The monster species that spawned more often: Grigori (freq bonus 6) The monster species that never randomly spawned: nasty mold The monster species that never randomly spawned: real multi-hued hound The monster species that never randomly spawned: energy trove The monster species that never randomly spawned: draugr deathlord The monster species that never randomly spawned: atomic quantum mechanic The monster species that never randomly spawned: ice vortex The monster species that never randomly spawned: ice archer The monster species that never randomly spawned: azure fungus The monster species that never randomly spawned: kamikaze faerie The monster species that never randomly spawned: stone ooze The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 6) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 10) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 23) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 16) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 17) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 2) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 9) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 4) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 8) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 3) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 5) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 4) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 10) Next attribute increase check would have come at turn 1198 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (408) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...