Heliokopis, neutral male gnomish Wizard ------- |...$.| |.....| |{..f@| -- ---- [Heliokopi the Evoker] St14 Dx10 Co13 In25 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $2 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 67% Monster death drops spawned with only 98% chance Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20068 Monster spawn increase reached its maximum at turn 60918 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 807030 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: werecockatrice (freq bonus 10) The monster species that spawned more often: gnomelin (freq bonus 14) The monster species that spawned more often: feral rat (freq bonus 6) The monster species that spawned more often: cyan warp patch (freq bonus 9) The monster species that spawned more often: Mother Hydra (freq bonus 6) The monster species that spawned more often: immobile force fungus (freq bonus 12) The monster species that spawned more often: The Red Death (freq bonus 5) The monster species that spawned more often: rubber golem (freq bonus 10) The monster species that spawned more often: colorless mushroom patch (freq bonus 8) The monster species that spawned more often: blue sentai (freq bonus 30) The monster species that spawned more often: binder (freq bonus 5) The monster species that spawned more often: multi-hued colony (freq bonus 12) The monster species that spawned more often: Chaska (freq bonus 32) The monster species that spawned more often: martian canister walker (freq bonus 7) The monster species that spawned more often: adventurer warp patch (freq bonus 6) The monster species that spawned more often: disenchanter spore (freq bonus 7) The monster species that spawned more often: venom colony lichen (freq bonus 7) The monster species that spawned more often: ice bear (freq bonus 6) The monster species that spawned more often: freezer bot (freq bonus 12) The monster species that spawned more often: ifrit (freq bonus 12) The monster species that never randomly spawned: chaos spider The monster species that never randomly spawned: Giacomo Casanova The monster species that never randomly spawned: kobold mummy The monster species that never randomly spawned: sailor The monster species that never randomly spawned: supreme kobold commander The monster species that never randomly spawned: small generator The monster species that never randomly spawned: Ctuhlhu The monster species that never randomly spawned: shining penetrator The monster species that never randomly spawned: agent black spore The monster species that never randomly spawned: interhack horror The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 10) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 12) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 13) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 14) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 16) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 32) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 2) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 31) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 98) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 4) Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (139) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...