Heliokopis, neutral male gnomish Wizard --------------- |.............| |.............| |.............| |...........f.| ..r..........@| -------- ------ [Heliokopi the Evoker] St4 Dx9 Co11 In13 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 79% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 75% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20085 Monster spawn increase reached its maximum at turn 101605 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 225380 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: ogre ego lord (freq bonus 2) The monster species that spawned more often: groper (freq bonus 6) The monster species that spawned more often: stygian doll (freq bonus 8) The monster species that spawned more often: guardian of the mountains (freq bonus 4) The monster species that spawned more often: small healing permamimic (freq bonus 10) The monster species that spawned more often: bright white patch (freq bonus 9) The monster species that spawned more often: plasma fungus (freq bonus 7) The monster species that spawned more often: pustulent spore (freq bonus 6) The monster species that spawned more often: punisher (freq bonus 4) The monster species that spawned more often: chaos hulk (freq bonus 8) The monster species that spawned more often: pleased shaman (freq bonus 3) The monster species that spawned more often: old deep dragon (freq bonus 20) The monster species that spawned more often: lava mage (freq bonus 4) The monster species that spawned more often: young adult deep dragon (freq bonus 10) The monster species that spawned more often: heisenbug (freq bonus 6) The monster species that spawned more often: brown pudding (freq bonus 8) The monster species that spawned more often: spike warp fungus (freq bonus 3) The monster species that spawned more often: enemy trooper (freq bonus 8) The monster species that spawned more often: rotting mushroom patch (freq bonus 4) The monster species that spawned more often: selenite soldier (freq bonus 3) The monster species that never randomly spawned: stone elemental The monster species that never randomly spawned: Ymir the Original Giant The monster species that never randomly spawned: hobbit on crack The monster species that never randomly spawned: red stalk The monster species that never randomly spawned: zebetite metroid The monster species that never randomly spawned: slowing turret The monster species that never randomly spawned: roman warlord The monster species that never randomly spawned: banished soul The monster species that never randomly spawned: disgusting patch The monster species that never randomly spawned: red force fungus The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 14) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 33) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 42) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 19) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 47) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 33) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 5) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 10) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 46) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 19) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 2) Next attribute increase check would have come at turn 542 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1548) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...