Heliokopis, neutral male gnomish Wizard -------- ...$...| |......| |......| |..f@..| -----+-- [Heliokopi the Evoker] St12 Dx10 Co13 In17 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 88% Potion drop chance was reduced to 86% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24572 Monster spawn increase reached its maximum at turn 63452 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 189992 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: Inspector Kriminologist (freq bonus 4) The monster species that spawned more often: epidote warp fungus (freq bonus 6) The monster species that spawned more often: shrieker (freq bonus 6) The monster species that spawned more often: blazing fern (freq bonus 2) The monster species that spawned more often: anthrazite mushroom (freq bonus 6) The monster species that spawned more often: kalkydra (freq bonus 8) The monster species that spawned more often: white dragon worm (freq bonus 3) The monster species that spawned more often: Giacomo Casanova (freq bonus 20) The monster species that spawned more often: unnethack horror (freq bonus 2) The monster species that spawned more often: leocentaur chief (freq bonus 6) The monster species that spawned more often: swarm nymph (freq bonus 4) The monster species that spawned more often: drone force fungus (freq bonus 5) The monster species that spawned more often: static blob (freq bonus 6) The monster species that spawned more often: wereboar (freq bonus 7) The monster species that spawned more often: glare spore (freq bonus 10) The monster species that spawned more often: white beetle (freq bonus 6) The monster species that spawned more often: agent black force patch (freq bonus 6) The monster species that spawned more often: evasive fox (freq bonus 7) The monster species that spawned more often: teacher shadow (freq bonus 4) The monster species that spawned more often: sucking fiend (freq bonus 3) The monster species that never randomly spawned: ice stalk The monster species that never randomly spawned: Oremorj, the Cyberdemon Lord The monster species that never randomly spawned: porter sue fungus The monster species that never randomly spawned: orc king The monster species that never randomly spawned: plasma mushroom The monster species that never randomly spawned: many-eyed moss The monster species that never randomly spawned: honey wasp The monster species that never randomly spawned: winged eel The monster species that never randomly spawned: chaos sister The monster species that never randomly spawned: Celia The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 20) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 8) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 2) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 11) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 4) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 4) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 5) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 4) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 81) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 4) Next attribute increase check would have come at turn 2047 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (351) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...