Heliokopis, neutral male gnomish Wizard ------- |.....| |....f. ....@.| - ---.- [Heliokopi the Evoker] St7 Dx9 Co15 In12 Wi13 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 59% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37008 Monster spawn increase reached its maximum at turn 83590 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1163930 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: Victoria's high-heeled sandal (freq bonus 14) The monster species that spawned more often: rot turret (freq bonus 8) The monster species that spawned more often: violet starlit sky (freq bonus 6) The monster species that spawned more often: decayed fungus (freq bonus 3) The monster species that spawned more often: whispering spirit (freq bonus 4) The monster species that spawned more often: bad force patch (freq bonus 3) The monster species that spawned more often: sexy nurse (freq bonus 2) The monster species that spawned more often: chinese girl (freq bonus 8) The monster species that spawned more often: drone fungus (freq bonus 5) The monster species that spawned more often: destroyer (freq bonus 4) The monster species that spawned more often: elder air elemental (freq bonus 3) The monster species that spawned more often: Janine's sneaker (freq bonus 3) The monster species that spawned more often: hardload turret (freq bonus 4) The monster species that spawned more often: little giant (freq bonus 8) The monster species that spawned more often: Cthugha, the Living Flame (freq bonus 8) The monster species that spawned more often: Gerrit (freq bonus 4) The monster species that spawned more often: Kati's wedge-heeled pump (freq bonus 10) The monster species that spawned more often: schizophrenic (freq bonus 8) The monster species that spawned more often: lethe stalk (freq bonus 20) The monster species that spawned more often: kappa zombie (freq bonus 8) The monster species that never randomly spawned: porter tiger The monster species that never randomly spawned: viper archer The monster species that never randomly spawned: black lich The monster species that never randomly spawned: Sing's plateau boot The monster species that never randomly spawned: stone devil The monster species that never randomly spawned: giant shark The monster species that never randomly spawned: ancient stone dragon The monster species that never randomly spawned: fools garden The monster species that never randomly spawned: brown worm The monster species that never randomly spawned: migo drone The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 16) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 6) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 14) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 5) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 13) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 9) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 7) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 2) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 7) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 26) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 5) Next attribute increase check would have come at turn 979 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (87) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...