Heliokopis, neutral male gnomish Wizard ------- ...@.%| |.f...| ......| |.....| ------- [Heliokopi the Evoker] St7 Dx9 Co8 In12 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? What do you want to drink? [fgh or ?*] Never mind. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 124 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 17 Book drop chance was reduced to 98% Scroll drop chance was reduced to 87% Ring drop chance was reduced to 35% Wand drop chance was reduced to 99% Concealing monsters were spawned underneath items 33% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17611 Monster spawn increase reached its maximum at turn 33658 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 583840 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: Detective Kriminologist (freq bonus 4) The monster species that spawned more often: gray slayer (freq bonus 3) The monster species that spawned more often: noisy lich (freq bonus 12) The monster species that spawned more often: very old golden dragon (freq bonus 12) The monster species that spawned more often: red frog (freq bonus 4) The monster species that spawned more often: baby crocodile (freq bonus 5) The monster species that spawned more often: null force fungus (freq bonus 12) The monster species that spawned more often: disenchanter eye (freq bonus 6) The monster species that spawned more often: animated atsuzoko boot (freq bonus 7) The monster species that spawned more often: werebee (freq bonus 14) The monster species that spawned more often: pellet mage (freq bonus 4) The monster species that spawned more often: drowzee (freq bonus 5) The monster species that spawned more often: magenta colony lichen (freq bonus 4) The monster species that spawned more often: Undead Kaptain (freq bonus 8) The monster species that spawned more often: swamp naga (freq bonus 4) The monster species that spawned more often: undead mold (freq bonus 6) The monster species that spawned more often: slimy mushroom patch (freq bonus 6) The monster species that spawned more often: charcoal stalk (freq bonus 16) The monster species that spawned more often: Baalzebub (freq bonus 12) The monster species that spawned more often: hole force fungus (freq bonus 4) The monster species that never randomly spawned: river giant The monster species that never randomly spawned: totally bad mushroom The monster species that never randomly spawned: silver naga hatchling The monster species that never randomly spawned: fallen pirate The monster species that never randomly spawned: war elf The monster species that never randomly spawned: shadow stalker The monster species that never randomly spawned: blood golem The monster species that never randomly spawned: plague eater The monster species that never randomly spawned: zephyr hound The monster species that never randomly spawned: verbal jabberwock The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 11) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 534) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 30) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 19) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 18) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 9) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 7) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 16) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 11) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 8) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 11) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: death trap (freq bonus 8) Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (223) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...