Heliokopis, neutral male gnomish Wizard ------ |...@| ...f.+ |....| .....| |....| ------ [Heliokopi the Evoker] St6 Dx17 Co12 In16 Wi6 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 60% Amulet drop chance was reduced to 52% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38655 Monster spawn increase reached its maximum at turn 75142 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 249050 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: shortener (freq bonus 12) The monster species that spawned more often: baelnorn (freq bonus 3) The monster species that spawned more often: jumping shock eel (freq bonus 3) The monster species that spawned more often: sleep trove (freq bonus 8) The monster species that spawned more often: Kerstin's wooden sandal (freq bonus 4) The monster species that spawned more often: dark zealot (freq bonus 12) The monster species that spawned more often: clay golem (freq bonus 6) The monster species that spawned more often: bleeder (freq bonus 4) The monster species that spawned more often: shard mushroom (freq bonus 5) The monster species that spawned more often: prick fist (freq bonus 6) The monster species that spawned more often: frigid mist (freq bonus 6) The monster species that spawned more often: reddish stalk (freq bonus 2) The monster species that spawned more often: crying spirit (freq bonus 6) The monster species that spawned more often: stinging insect (freq bonus 7) The monster species that spawned more often: mud runner (freq bonus 6) The monster species that spawned more often: sexymate (freq bonus 4) The monster species that spawned more often: rust water vortex (freq bonus 4) The monster species that spawned more often: secluded patch (freq bonus 6) The monster species that spawned more often: gnoll basher (freq bonus 7) The monster species that spawned more often: sepia growth (freq bonus 2) The monster species that never randomly spawned: quiver slot The monster species that never randomly spawned: burned out kogepan The monster species that never randomly spawned: rattlesnake The monster species that never randomly spawned: Roxy Greta The monster species that never randomly spawned: five of diamonds The monster species that never randomly spawned: wooden fungus The monster species that never randomly spawned: island nymph The monster species that never randomly spawned: normal monster The monster species that never randomly spawned: aquatic elf The monster species that never randomly spawned: house snake The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 7) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 72) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 6) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 17) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 2) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 5) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 68) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 52) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 85) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 4) Next attribute increase check would have come at turn 314 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (330) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...