Heliokopis, neutral male gnomish Wizard ------------ --- ...............| |..............| |.........c....| |.@f...........| -------------- - [Heliokopi the Evoker] St8 Dx11 Co13 In12 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 321 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 83% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27129 Monster spawn increase reached its maximum at turn 52359 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 251700 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: giant pygmy blowdart (freq bonus 6) The monster species that spawned more often: blue laser (freq bonus 10) The monster species that spawned more often: force scorpion (freq bonus 10) The monster species that spawned more often: petty white slime (freq bonus 6) The monster species that spawned more often: ninja (freq bonus 3) The monster species that spawned more often: mafioso (freq bonus 10) The monster species that spawned more often: vampire ogre (freq bonus 5) The monster species that spawned more often: lictor (freq bonus 8) The monster species that spawned more often: camo fish (freq bonus 24) The monster species that spawned more often: disenchanter (freq bonus 6) The monster species that spawned more often: The Fairy (freq bonus 5) The monster species that spawned more often: Carola (freq bonus 14) The monster species that spawned more often: baby voltigore (freq bonus 5) The monster species that spawned more often: great brass wyrm (freq bonus 18) The monster species that spawned more often: giant bear (freq bonus 14) The monster species that spawned more often: porter elf (freq bonus 3) The monster species that spawned more often: venus flytrap (freq bonus 8) The monster species that spawned more often: frost wall (freq bonus 6) The monster species that spawned more often: preserved dead (freq bonus 20) The monster species that spawned more often: rose sentai (freq bonus 8) The monster species that never randomly spawned: rainbow warp fungus The monster species that never randomly spawned: purple worm The monster species that never randomly spawned: drugged girl The monster species that never randomly spawned: venomous nymph The monster species that never randomly spawned: eastern night sparrow The monster species that never randomly spawned: Blight Disease The monster species that never randomly spawned: venom growth The monster species that never randomly spawned: three of spades The monster species that never randomly spawned: cursed cadaver The monster species that never randomly spawned: undead cruel abuser The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 8) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 7) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 13) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 6) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 4) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 9) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 10) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 5) Next attribute increase check would have come at turn 1137 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (221) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...