Heliokopis, neutral male gnomish Wizard ------------- |"........... ..c.f..$....| |c..@........ |...........| --------- --- [Heliokopi the Evoker] St8 Dx13 Co11 In13 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 31 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 38% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 92% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 45% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19846 Monster spawn increase reached its maximum at turn 46980 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 517710 The monster class that cannot be genocided was ghost The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: swarming sneak thief (freq bonus 6) The monster species that spawned more often: Nicole (freq bonus 6) The monster species that spawned more often: baby tatzelworm (freq bonus 7) The monster species that spawned more often: gnome paladin (freq bonus 6) The monster species that spawned more often: cloak mimic (freq bonus 8) The monster species that spawned more often: psychic monster (freq bonus 4) The monster species that spawned more often: Mephisto (freq bonus 8) The monster species that spawned more often: soft woman (freq bonus 28) The monster species that spawned more often: smoky quartz unicorn (freq bonus 4) The monster species that spawned more often: greater claw bug (freq bonus 8) The monster species that spawned more often: green patch (freq bonus 4) The monster species that spawned more often: giant yellow frog (freq bonus 5) The monster species that spawned more often: maid (freq bonus 10) The monster species that spawned more often: Nyogtha, the Thing that Should not Be (freq bonus 3) The monster species that spawned more often: spider monkey (freq bonus 5) The monster species that spawned more often: giant fire tick (freq bonus 4) The monster species that spawned more often: anime girl (freq bonus 4) The monster species that spawned more often: Rooster Cogs (freq bonus 3) The monster species that spawned more often: stygian doll blowdart (freq bonus 4) The monster species that spawned more often: great wyrm of elements (freq bonus 18) The monster species that never randomly spawned: carrion fang The monster species that never randomly spawned: silver mushroom patch The monster species that never randomly spawned: overseer The monster species that never randomly spawned: ironman The monster species that never randomly spawned: blending titanothere The monster species that never randomly spawned: Sunali's hiking boot The monster species that never randomly spawned: crazed goblin The monster species that never randomly spawned: shy asian girl The monster species that never randomly spawned: cursed cadaver The monster species that never randomly spawned: aqua kobold The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 6) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 11) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 42) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 17) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 4) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 57) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 1) Next attribute increase check would have come at turn 504 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...