Heliokopis, neutral male gnomish Wizard ----- |=.=| |[=.| |..(| |@f:| |...| ----- [Heliokopi the Evoker] St7 Dx20 Co10 In18 Wi10 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 19 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 914 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 88% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23981 Monster spawn increase reached its maximum at turn 48891 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 875350 The monster class that cannot be genocided was light The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: alien (freq bonus 6) The monster species that spawned more often: giant wood spider (freq bonus 4) The monster species that spawned more often: young adult deep dragon (freq bonus 4) The monster species that spawned more often: rot converter (freq bonus 4) The monster species that spawned more often: bramble hulk (freq bonus 4) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 2) The monster species that spawned more often: Elena (freq bonus 4) The monster species that spawned more often: brown laser (freq bonus 2) The monster species that spawned more often: azure fungus (freq bonus 4) The monster species that spawned more often: fools garden (freq bonus 4) The monster species that spawned more often: orange ogre (freq bonus 4) The monster species that spawned more often: blood banshee (freq bonus 2) The monster species that spawned more often: wally with the brolly (freq bonus 3) The monster species that spawned more often: blue draconian (freq bonus 10) The monster species that spawned more often: deceptive springy (freq bonus 3) The monster species that spawned more often: dark eye (freq bonus 8) The monster species that spawned more often: cold hound (freq bonus 16) The monster species that spawned more often: house ant (freq bonus 8) The monster species that spawned more often: large flea (freq bonus 6) The monster species that spawned more often: house ant (freq bonus 3) The monster species that never randomly spawned: yora chick The monster species that never randomly spawned: Inspector Sergeant The monster species that never randomly spawned: lloigor The monster species that never randomly spawned: venom colony lichen The monster species that never randomly spawned: large generator The monster species that never randomly spawned: frogman The monster species that never randomly spawned: forest bear The monster species that never randomly spawned: Officer Katcher The monster species that never randomly spawned: crunchy mushroom The monster species that never randomly spawned: leprechaun elder The monster class that more likely to generate with musable stuff: gremlin The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 170) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 7) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 33) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 4) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 2) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 4) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 9) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 14) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 1) Next attribute increase check would have come at turn 2782 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (507) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...