Heliokopis, neutral male gnomish Wizard ------ f@...# |......... |.#..# $#| |# ### [Heliokopi the Evoker] St16 Dx18 Co11 In21 Wi10 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 83% chance Ring drop chance was reduced to 54% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35463 Monster spawn increase reached its maximum at turn 55482 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 153402 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: mana mold (freq bonus 40) The monster species that spawned more often: gray unicorn (freq bonus 4) The monster species that spawned more often: hell master (freq bonus 3) The monster species that spawned more often: psychic fungus (freq bonus 8) The monster species that spawned more often: platinum warp patch (freq bonus 6) The monster species that spawned more often: nasty troll (freq bonus 3) The monster species that spawned more often: Sarah's mocassin (freq bonus 6) The monster species that spawned more often: elven vampire (freq bonus 4) The monster species that spawned more often: Andrej (freq bonus 16) The monster species that spawned more often: nether nymph (freq bonus 7) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 8) The monster species that spawned more often: small mimic (freq bonus 4) The monster species that spawned more often: disintegration trove (freq bonus 2) The monster species that spawned more often: taiga bear (freq bonus 4) The monster species that spawned more often: volt warp patch (freq bonus 10) The monster species that spawned more often: giant orange frog (freq bonus 3) The monster species that spawned more often: Armed Kop Kriminologist (freq bonus 3) The monster species that spawned more often: shadow troll (freq bonus 6) The monster species that spawned more often: phasing frost giant (freq bonus 10) The monster species that spawned more often: strungler vine (freq bonus 3) The monster species that never randomly spawned: air mewlip The monster species that never randomly spawned: dire armadillo The monster species that never randomly spawned: drowned dead The monster species that never randomly spawned: keeper of secrets The monster species that never randomly spawned: Waldern, King of Water The monster species that never randomly spawned: ancient multi-hued dragon The monster species that never randomly spawned: shaped warp patch The monster species that never randomly spawned: pale warp patch The monster species that never randomly spawned: red icky thing The monster species that never randomly spawned: weresnake The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 11) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 32) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 3) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 20) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 9) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 81) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 6) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 5) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 3) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 19) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 9) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 1) Next attribute increase check would have come at turn 608 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1189) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...