Heliokopis, neutral male gnomish Wizard -------------------- |..................| ..................| |#.................| |................. |.....`........ ...:.....f...# .| |........@.........| |..................| |..................| -------------------- [Heliokopi the Evoker] St9 Dx9 Co12 In12 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 97% Wand drop chance was reduced to 74% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 44% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21174 Monster spawn increase reached its maximum at turn 79660 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 898515 The monster class that cannot be genocided was piercer The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: flood surfer (freq bonus 6) The monster species that spawned more often: hesed sephirah (freq bonus 6) The monster species that spawned more often: goff (freq bonus 8) The monster species that spawned more often: alakazam (freq bonus 28) The monster species that spawned more often: rock kobold (freq bonus 7) The monster species that spawned more often: lord toad (freq bonus 5) The monster species that spawned more often: unseen servant (freq bonus 12) The monster species that spawned more often: platinum mold (freq bonus 7) The monster species that spawned more often: anti-defense monster (freq bonus 6) The monster species that spawned more often: zyborg (freq bonus 11) The monster species that spawned more often: mad rage wolf (freq bonus 18) The monster species that spawned more often: creeping silver coins (freq bonus 12) The monster species that spawned more often: crystal growth (freq bonus 11) The monster species that spawned more often: dark jelly (freq bonus 7) The monster species that spawned more often: rock worm (freq bonus 14) The monster species that spawned more often: siena colony (freq bonus 8) The monster species that spawned more often: flatface (freq bonus 10) The monster species that spawned more often: iguana (freq bonus 12) The monster species that spawned more often: swamp kobold (freq bonus 14) The monster species that spawned more often: petty boobed permamimic (freq bonus 28) The monster species that never randomly spawned: Don Finwe The monster species that never randomly spawned: wise spirit The monster species that never randomly spawned: Crone Lilith The monster species that never randomly spawned: fallen angel The monster species that never randomly spawned: martian cylinder The monster species that never randomly spawned: novel force patch The monster species that never randomly spawned: roadblock fungus The monster species that never randomly spawned: crazed goblin The monster species that never randomly spawned: undead pickpocket The monster species that never randomly spawned: migo queen The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 27) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 8) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 8) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 14) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 21) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 3) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 8) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 2) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 7) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 1) Next attribute increase check would have come at turn 2312 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...