Heliokopis, neutral male gnomish Wizard --.------- |........| |.......$| .f@......| ------- -- [Heliokopi the Evoker] St8 Dx12 Co10 In11 Wi9 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 7 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 53% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 82% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37545 Monster spawn increase reached its maximum at turn 85145 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 547561 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: Jil's velcro sneaker (freq bonus 4) The monster species that spawned more often: pebble elf (freq bonus 3) The monster species that spawned more often: dazzling penetrator (freq bonus 3) The monster species that spawned more often: Lucifer (freq bonus 6) The monster species that spawned more often: Moon, the Cat (freq bonus 6) The monster species that spawned more often: special colony (freq bonus 2) The monster species that spawned more often: volt mushroom (freq bonus 4) The monster species that spawned more often: slow patch (freq bonus 3) The monster species that spawned more often: headless ghost (freq bonus 4) The monster species that spawned more often: Corina's stiletto boot (freq bonus 7) The monster species that spawned more often: petty dour rat (freq bonus 6) The monster species that spawned more often: Tilla (freq bonus 2) The monster species that spawned more often: undead wizard (freq bonus 2) The monster species that spawned more often: red hot ride (freq bonus 6) The monster species that spawned more often: alothere (freq bonus 2) The monster species that spawned more often: petro warp patch (freq bonus 10) The monster species that spawned more often: giant potion trove (freq bonus 16) The monster species that spawned more often: ice warp patch (freq bonus 32) The monster species that spawned more often: great wyrm of the nexus (freq bonus 20) The monster species that spawned more often: dread seraph (freq bonus 3) The monster species that never randomly spawned: Fei oh The monster species that never randomly spawned: Hilda's lady pump The monster species that never randomly spawned: spike smasher The monster species that never randomly spawned: succubus The monster species that never randomly spawned: giant penguin The monster species that never randomly spawned: covetous snow orc The monster species that never randomly spawned: teal naga The monster species that never randomly spawned: nexus colony The monster species that never randomly spawned: dangerous large eel The monster species that never randomly spawned: deceiving stalk The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 3) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 60) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 59) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 9) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 11) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 13) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 15) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 66) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 53) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 4) Next attribute increase check would have come at turn 673 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (144) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...