Heliokopis, neutral male gnomish Wizard ----- ...-- -..... |@f..| -....| ...-- ---.- [Heliokopi the Evoker] St8 Dx10 Co16 In15 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 191 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 27 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 51% Potion drop chance was reduced to 95% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16340 Monster spawn increase reached its maximum at turn 77562 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 732485 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: ecstasy worm (freq bonus 4) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 4) The monster species that spawned more often: undead beholder (freq bonus 3) The monster species that spawned more often: mirror mushroom (freq bonus 14) The monster species that spawned more often: cornflake zombie (freq bonus 14) The monster species that spawned more often: fumble vortex (freq bonus 5) The monster species that spawned more often: brookman (freq bonus 8) The monster species that spawned more often: undead augurer (freq bonus 5) The monster species that spawned more often: night willow (freq bonus 3) The monster species that spawned more often: anuban jackal (freq bonus 3) The monster species that spawned more often: Inspector Kaptain (freq bonus 5) The monster species that spawned more often: acid ant (freq bonus 4) The monster species that spawned more often: Deckschmae (freq bonus 3) The monster species that spawned more often: draugr zombie (freq bonus 16) The monster species that spawned more often: iron slime (freq bonus 16) The monster species that spawned more often: full trapper (freq bonus 8) The monster species that spawned more often: Sven (freq bonus 16) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 10) The monster species that spawned more often: dread troll (freq bonus 4) The monster species that spawned more often: priest mummy (freq bonus 6) The monster species that never randomly spawned: demilich permamimic The monster species that never randomly spawned: kk qhi| The monster species that never randomly spawned: cyan force fungus The monster species that never randomly spawned: five of hearts The monster species that never randomly spawned: eldritch mind flayer The monster species that never randomly spawned: snakeman brute The monster species that never randomly spawned: tyrannosaur The monster species that never randomly spawned: larva The monster species that never randomly spawned: enchantress The monster species that never randomly spawned: crispy burner The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 19) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 5) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 16) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 16) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 23) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 7) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 11) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 9) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 10) Next attribute increase check would have come at turn 1086 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (222) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...