Heliokopis, neutral male gnomish Wizard ----|- |F...| |@f..+ |....| |....| ------ [Heliokopi the Evoker] St7 Dx13 Co13 In14 Wi4 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 16 Gem identification only worked 100 times out of 130 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 69% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 61% chance Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 12344 Monster spawn increase reached its maximum at turn 38899 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 373464 The monster class that cannot be genocided was light The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: giant raccoon (freq bonus 7) The monster species that spawned more often: snake elite sniper (freq bonus 14) The monster species that spawned more often: group gremlin (freq bonus 6) The monster species that spawned more often: cow man (freq bonus 10) The monster species that spawned more often: dementor troll (freq bonus 10) The monster species that spawned more often: anthrazite sentai (freq bonus 14) The monster species that spawned more often: jumping corpse fish (freq bonus 16) The monster species that spawned more often: real inferno hound (freq bonus 12) The monster species that spawned more often: animated hugging boot (freq bonus 6) The monster species that spawned more often: great black wyrm (freq bonus 7) The monster species that spawned more often: Malcanthet (freq bonus 20) The monster species that spawned more often: psychic mushroom (freq bonus 6) The monster species that spawned more often: wing baddie (freq bonus 6) The monster species that spawned more often: Robur, the Conqueror (freq bonus 10) The monster species that spawned more often: sticky spore (freq bonus 15) The monster species that spawned more often: undead zookeeper (freq bonus 36) The monster species that spawned more often: village idiot (freq bonus 6) The monster species that spawned more often: Nils (freq bonus 12) The monster species that spawned more often: novice mage (freq bonus 10) The monster species that spawned more often: Gas Kop (freq bonus 8) The monster species that never randomly spawned: stafspillir The monster species that never randomly spawned: school eel The monster species that never randomly spawned: electro turret The monster species that never randomly spawned: king toad The monster species that never randomly spawned: Tuxedo Mask The monster species that never randomly spawned: undead bully The monster species that never randomly spawned: moldy warp fungus The monster species that never randomly spawned: gamer The monster species that never randomly spawned: duton The monster species that never randomly spawned: white growth The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 19) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 3) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 13) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 26) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 5) Next attribute increase check would have come at turn 833 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (900) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...