Heliokopis, neutral male gnomish Wizard ------.-- |.......| |.......| |.......| |$...... |.......| |.....f@| --------- [Heliokopi the Evoker] St8 Dx8 Co16 In14 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 60% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36045 Monster spawn increase reached its maximum at turn 69037 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1032930 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: mana mauler (freq bonus 20) The monster species that spawned more often: ice skeleton (freq bonus 8) The monster species that spawned more often: gas vortex (freq bonus 8) The monster species that spawned more often: council member (freq bonus 5) The monster species that spawned more often: luxury yacht (freq bonus 6) The monster species that spawned more often: Mephisto (freq bonus 4) The monster species that spawned more often: giant leech (freq bonus 16) The monster species that spawned more often: glowing mushroom (freq bonus 4) The monster species that spawned more often: ancient golden dragon (freq bonus 4) The monster species that spawned more often: beige patch (freq bonus 8) The monster species that spawned more often: frost beast (freq bonus 8) The monster species that spawned more often: menis (freq bonus 12) The monster species that spawned more often: stalking magenta lichen (freq bonus 4) The monster species that spawned more often: large dog-man (freq bonus 5) The monster species that spawned more often: leprechaun elder (freq bonus 16) The monster species that spawned more often: platinum warp patch (freq bonus 4) The monster species that spawned more often: Conny's combat boot (freq bonus 11) The monster species that spawned more often: invisible badguy (freq bonus 6) The monster species that spawned more often: fifteen-headed hydra (freq bonus 4) The monster species that spawned more often: pile of extremely dirty coins (freq bonus 5) The monster species that never randomly spawned: salamander The monster species that never randomly spawned: carrion bird The monster species that never randomly spawned: purple jelly The monster species that never randomly spawned: pleasing warp patch The monster species that never randomly spawned: chaos viper The monster species that never randomly spawned: spike smasher The monster species that never randomly spawned: Heike's hugging boot The monster species that never randomly spawned: evasive riot breaker The monster species that never randomly spawned: cursing spirit The monster species that never randomly spawned: thick jackal The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 5) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 39) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 51) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 16) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 10) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 4) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 9) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 28) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 5) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 26) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 20) Next attribute increase check would have come at turn 640 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (198) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...