Heliokopis, neutral male gnomish Wizard ------------- |......f....| +......@..... |k..........| ---------+--- [Heliokopi the Evoker] St7 Dx14 Co7 In10 Wi3 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 81% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31968 Monster spawn increase reached its maximum at turn 53546 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2251192 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: Mister Who (freq bonus 5) The monster species that spawned more often: lion-shaped golem (freq bonus 6) The monster species that spawned more often: Amandine (freq bonus 3) The monster species that spawned more often: four of hearts (freq bonus 3) The monster species that spawned more often: radiant warp fungus (freq bonus 30) The monster species that spawned more often: blue-red stalk (freq bonus 3) The monster species that spawned more often: charcoal stalk (freq bonus 14) The monster species that spawned more often: purple stalk (freq bonus 20) The monster species that spawned more often: giant fruit fly (freq bonus 4) The monster species that spawned more often: ruby stalk (freq bonus 5) The monster species that spawned more often: lethe colony (freq bonus 10) The monster species that spawned more often: huge ogre (freq bonus 4) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 20) The monster species that spawned more often: Roxy Greta (freq bonus 8) The monster species that spawned more often: bagurom (freq bonus 4) The monster species that spawned more often: theme ox (freq bonus 6) The monster species that spawned more often: Spring-Heeled Jack, the Terror of London (freq bonus 5) The monster species that spawned more often: special ufo part (freq bonus 5) The monster species that spawned more often: very old psychic dragon (freq bonus 6) The monster species that spawned more often: siena patch (freq bonus 4) The monster species that never randomly spawned: green force patch The monster species that never randomly spawned: mud runner The monster species that never randomly spawned: bumbler kobold The monster species that never randomly spawned: narrow vortex The monster species that never randomly spawned: Walter The monster species that never randomly spawned: elf zombie The monster species that never randomly spawned: ninja turret The monster species that never randomly spawned: acidic mushroom The monster species that never randomly spawned: also matte The monster species that never randomly spawned: reaper stalk The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 23) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 37) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 50) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 7) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 10) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 5) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 10) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 11) Next attribute increase check would have come at turn 4993 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (218) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...