Heliokopis, neutral male gnomish Wizard ------|-- |.{.....| +.....@.| |......f| --------- [Heliokopi the Evoker] St9 Dx18 Co7 In16 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 27 Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 86% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21559 Monster spawn increase reached its maximum at turn 32824 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 89744 The monster class that cannot be genocided was zombie The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: hawk (freq bonus 10) The monster species that spawned more often: takeaway turret (freq bonus 18) The monster species that spawned more often: pain master (freq bonus 4) The monster species that spawned more often: pixie archer (freq bonus 4) The monster species that spawned more often: hooloovoo (freq bonus 6) The monster species that spawned more often: secret car (freq bonus 7) The monster species that spawned more often: dracolisk (freq bonus 8) The monster species that spawned more often: vacuum spore (freq bonus 12) The monster species that spawned more often: vulture (freq bonus 3) The monster species that spawned more often: giant lizard (freq bonus 10) The monster species that spawned more often: brass gargoyle (freq bonus 8) The monster species that spawned more often: string-tanga prostitute (freq bonus 14) The monster species that spawned more often: jumping force babelfish (freq bonus 8) The monster species that spawned more often: normal ant (freq bonus 6) The monster species that spawned more often: golden force fungus (freq bonus 3) The monster species that spawned more often: plasma colony (freq bonus 6) The monster species that spawned more often: Maugneshnaagar (freq bonus 12) The monster species that spawned more often: Meltem's combat boot (freq bonus 14) The monster species that spawned more often: blue-green stalk (freq bonus 8) The monster species that spawned more often: dao elemental (freq bonus 4) The monster species that never randomly spawned: armed cockatrice The monster species that never randomly spawned: maud badass The monster species that never randomly spawned: minotaur mimic The monster species that never randomly spawned: bullywug The monster species that never randomly spawned: goblin cop The monster species that never randomly spawned: pulsating sphere The monster species that never randomly spawned: earth elemental The monster species that never randomly spawned: Napa, the Sayajin Elite The monster species that never randomly spawned: snow impacter The monster species that never randomly spawned: great projection statue The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 17) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 17) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 12) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 8) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 12) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 8) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 5) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 52) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 2) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 2) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 19) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 1) Next attribute increase check would have come at turn 1199 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (309) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...