Heliokopis, neutral male gnomish Wizard ----.- |..f.| |...@| ------ [Heliokopi the Evoker] St5 Dx14 Co14 In25 Wi5 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 36 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 231 Book drop chance was reduced to 90% Ring drop chance was reduced to 73% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13119 Monster spawn increase reached its maximum at turn 29838 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 330000 The monster class that cannot be genocided was centaur The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: aquatic bear (freq bonus 6) The monster species that spawned more often: bone warrior (freq bonus 6) The monster species that spawned more often: swamp wight (freq bonus 10) The monster species that spawned more often: clay warp fungus (freq bonus 5) The monster species that spawned more often: hidden warp fungus (freq bonus 3) The monster species that spawned more often: hairy colony (freq bonus 2) The monster species that spawned more often: General Zaroff (freq bonus 4) The monster species that spawned more often: nonethical nurse (freq bonus 6) The monster species that spawned more often: petty dour rat (freq bonus 8) The monster species that spawned more often: hungry mold (freq bonus 12) The monster species that spawned more often: silver naga (freq bonus 3) The monster species that spawned more often: Helen wannabe (freq bonus 6) The monster species that spawned more often: Dagon (freq bonus 8) The monster species that spawned more often: secret car (freq bonus 6) The monster species that spawned more often: Inge's combat boot (freq bonus 6) The monster species that spawned more often: ogro (freq bonus 8) The monster species that spawned more often: bodak (freq bonus 16) The monster species that spawned more often: tunnel spider (freq bonus 4) The monster species that spawned more often: dark hound (freq bonus 3) The monster species that spawned more often: muk (freq bonus 6) The monster species that never randomly spawned: Mephistopheles The monster species that never randomly spawned: volcanic grue The monster species that never randomly spawned: northerner The monster species that never randomly spawned: magic mushroom patch The monster species that never randomly spawned: Chaska The monster species that never randomly spawned: undead nobleman The monster species that never randomly spawned: beige spore The monster species that never randomly spawned: insurmountable fungus The monster species that never randomly spawned: blue-green mushroom The monster species that never randomly spawned: deep gnome The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 42) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 11) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 9) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 23) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 9) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 2) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 4) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 2) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 2) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 85) Next attribute increase check would have come at turn 431 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (776) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...