Heliokopis, neutral male gnomish Wizard | . .| | F----.+ |....f@.| --------- [Heliokopi the Evoker] St8 Dx13 Co13 In13 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 303 Tool identification only worked 5 times out of 7 Wand drop chance was reduced to 98% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 92% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27254 Monster spawn increase reached its maximum at turn 60286 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 334984 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: crunchy mold (freq bonus 8) The monster species that spawned more often: feature (freq bonus 3) The monster species that spawned more often: mean force patch (freq bonus 10) The monster species that spawned more often: giant clam (freq bonus 3) The monster species that spawned more often: bouncing mine (freq bonus 4) The monster species that spawned more often: wizard eye (freq bonus 2) The monster species that spawned more often: lava warp patch (freq bonus 8) The monster species that spawned more often: real inferno hound (freq bonus 3) The monster species that spawned more often: evasive vorpal jabberwock (freq bonus 24) The monster species that spawned more often: white laser (freq bonus 5) The monster species that spawned more often: healing force fungus (freq bonus 6) The monster species that spawned more often: selenite soldier (freq bonus 16) The monster species that spawned more often: dust elemental (freq bonus 3) The monster species that spawned more often: arc bug (freq bonus 5) The monster species that spawned more often: warrior of the dawn (freq bonus 6) The monster species that spawned more often: active eye (freq bonus 3) The monster species that spawned more often: delerium (freq bonus 12) The monster species that spawned more often: owl bear (freq bonus 8) The monster species that spawned more often: black patch (freq bonus 24) The monster species that spawned more often: creeping spore (freq bonus 18) The monster species that never randomly spawned: sue colony The monster species that never randomly spawned: spell sucker The monster species that never randomly spawned: bad growth The monster species that never randomly spawned: thunder caller The monster species that never randomly spawned: b-type The monster species that never randomly spawned: shapeshifter The monster species that never randomly spawned: small boo The monster species that never randomly spawned: cerulean spore The monster species that never randomly spawned: bloodthirsty vampire The monster species that never randomly spawned: Kop Kaptain The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 17) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 22) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 4) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 9) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 16) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 11) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 82) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 4) Next attribute increase check would have come at turn 176 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (150) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...