Heliokopis, neutral male gnomish Wizard ---.-- |..%.| |).)%| |f..$| |@..?| ------ [Heliokopi the Evoker] St10 Dx12 Co15 In7 Wi9 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 141 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 54% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15193 Monster spawn increase reached its maximum at turn 80883 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2925797 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: Victoria's lady pump (freq bonus 3) The monster species that spawned more often: seaking (freq bonus 6) The monster species that spawned more often: wood wife (freq bonus 6) The monster species that spawned more often: monkey (freq bonus 6) The monster species that spawned more often: iron wolf (freq bonus 12) The monster species that spawned more often: threshold warp patch (freq bonus 8) The monster species that spawned more often: mind fungus (freq bonus 8) The monster species that spawned more often: dark elven warrior (freq bonus 2) The monster species that spawned more often: teamkiller (freq bonus 7) The monster species that spawned more often: sliming trove (freq bonus 2) The monster species that spawned more often: dream eye (freq bonus 4) The monster species that spawned more often: pharaoh (freq bonus 7) The monster species that spawned more often: revenant (freq bonus 3) The monster species that spawned more often: horn drill turret (freq bonus 3) The monster species that spawned more often: Mother Lilith (freq bonus 2) The monster species that spawned more often: greater astral elemental (freq bonus 14) The monster species that spawned more often: gas spore (freq bonus 3) The monster species that spawned more often: nightwing (freq bonus 4) The monster species that spawned more often: odorous girl (freq bonus 8) The monster species that spawned more often: arch-lich (freq bonus 3) The monster species that never randomly spawned: clanking chains The monster species that never randomly spawned: terrible orb The monster species that never randomly spawned: goals goblin The monster species that never randomly spawned: doom fire The monster species that never randomly spawned: baby cyan dragon The monster species that never randomly spawned: absent warp fungus The monster species that never randomly spawned: cheater The monster species that never randomly spawned: Doctor Frankenstein The monster species that never randomly spawned: decomposer The monster species that never randomly spawned: big iguana The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 201) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 6) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 4) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 6) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 6) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 8) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 4) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 5) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 4) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 67) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 7) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 2) Next attribute increase check would have come at turn 3128 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...