Heliokopis, neutral male gnomish Wizard --------- |.......| |@......| |.f.....| |.......+ -.--.---- [Heliokopi the Evoker] St7 Dx12 Co10 In13 Wi4 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a gold piece {0}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26990 Monster spawn increase reached its maximum at turn 47392 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 145476 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: Mister SIR (freq bonus 12) The monster species that spawned more often: elder fire elemental (freq bonus 6) The monster species that spawned more often: hidden cockatrice (freq bonus 8) The monster species that spawned more often: dead pharao (freq bonus 10) The monster species that spawned more often: lady freeze (freq bonus 4) The monster species that spawned more often: Conny's combat boot (freq bonus 4) The monster species that spawned more often: teal force fungus (freq bonus 42) The monster species that spawned more often: Verena's worn-out combat boot (freq bonus 8) The monster species that spawned more often: young white dragon (freq bonus 5) The monster species that spawned more often: Glaaki (freq bonus 14) The monster species that spawned more often: fright (freq bonus 10) The monster species that spawned more often: illithid (freq bonus 4) The monster species that spawned more often: vermicious knid (freq bonus 18) The monster species that spawned more often: scrap titan (freq bonus 4) The monster species that spawned more often: world-ending terror (freq bonus 16) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 5) The monster species that spawned more often: ogre leader (freq bonus 8) The monster species that spawned more often: magic snake (freq bonus 7) The monster species that spawned more often: kamikaze faerie (freq bonus 26) The monster species that spawned more often: amphitheatre (freq bonus 4) The monster species that never randomly spawned: clock warp patch The monster species that never randomly spawned: three-tentacle hententmon The monster species that never randomly spawned: iron boar The monster species that never randomly spawned: flying troll The monster species that never randomly spawned: pack rabbit The monster species that never randomly spawned: Lucia The monster species that never randomly spawned: small chickatrice The monster species that never randomly spawned: death turret The monster species that never randomly spawned: osquip The monster species that never randomly spawned: undead noblewoman The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 13) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 14) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 210) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 33) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 19) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 5) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 11) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 14) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 4) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 1) Next attribute increase check would have come at turn 801 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (116) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...