Heliokopis, neutral male gnomish Wizard -°---+----- |.........| |.........| |.........| |.......@.| |.$....f..| ..........- |.........| ----------- [Heliokopi the Evoker] St9 Dx7 Co10 In9 Wi11 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 114 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 70% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12573 Monster spawn increase reached its maximum at turn 26314 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 262544 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: secretary (freq bonus 4) The monster species that spawned more often: wooden spore (freq bonus 4) The monster species that spawned more often: Anita (freq bonus 2) The monster species that spawned more often: stalking ogre (freq bonus 12) The monster species that spawned more often: troll clan chief (freq bonus 3) The monster species that spawned more often: nazi mad scientist (freq bonus 3) The monster species that spawned more often: wombat (freq bonus 4) The monster species that spawned more often: evasive troll (freq bonus 6) The monster species that spawned more often: blister fungus (freq bonus 12) The monster species that spawned more often: stone giant (freq bonus 2) The monster species that spawned more often: freemason initiate (freq bonus 3) The monster species that spawned more often: giant tree ant (freq bonus 4) The monster species that spawned more often: greater ice cattle (freq bonus 4) The monster species that spawned more often: time warp fungus (freq bonus 9) The monster species that spawned more often: venomous spider (freq bonus 4) The monster species that spawned more often: real inertia hound (freq bonus 2) The monster species that spawned more often: phasing dingo puppy (freq bonus 5) The monster species that spawned more often: buzzy beetle (freq bonus 3) The monster species that spawned more often: cold corpse (freq bonus 5) The monster species that spawned more often: splash hound (freq bonus 3) The monster species that never randomly spawned: giant silver dragonfly The monster species that never randomly spawned: tsuchinoko The monster species that never randomly spawned: blood fly The monster species that never randomly spawned: animated platinum statue The monster species that never randomly spawned: shrieker The monster species that never randomly spawned: missile turret The monster species that never randomly spawned: heavy troopa The monster species that never randomly spawned: hell crawler The monster species that never randomly spawned: acid turret The monster species that never randomly spawned: warty growth The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 150) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 15) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 3) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 3) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 2) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 7) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 93) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 11) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 2) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 2) Next attribute increase check would have come at turn 324 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (394) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...