Heliokopis, neutral male gnomish Wizard - --------- |...@.....| ...f......- ----------- [Heliokopi the Evoker] St5 Dx9 Co13 In17 Wi5 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 11 Amulet identification only worked 15 times out of 25 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 69% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 62% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20455 Monster spawn increase reached its maximum at turn 52110 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 182156 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: undead beholder (freq bonus 4) The monster species that spawned more often: ghoul (freq bonus 6) The monster species that spawned more often: bramble thresher (freq bonus 10) The monster species that spawned more often: ogroblin (freq bonus 8) The monster species that spawned more often: baby leviathan (freq bonus 20) The monster species that spawned more often: mimic hivemind (freq bonus 4) The monster species that spawned more often: explodestool (freq bonus 8) The monster species that spawned more often: randomizer (freq bonus 12) The monster species that spawned more often: soft fungus (freq bonus 5) The monster species that spawned more often: Jeanetta's little-girl boot (freq bonus 8) The monster species that spawned more often: smirking sneak thief (freq bonus 4) The monster species that spawned more often: clock forest archer (freq bonus 3) The monster species that spawned more often: sticky colony (freq bonus 18) The monster species that spawned more often: infected fly (freq bonus 4) The monster species that spawned more often: riot breaker (freq bonus 12) The monster species that spawned more often: porter nuclear vortex (freq bonus 4) The monster species that spawned more often: hobbit gentleman (freq bonus 6) The monster species that spawned more often: noxious mushroom (freq bonus 5) The monster species that spawned more often: voodoo fetish shaman (freq bonus 24) The monster species that spawned more often: Sabrain (freq bonus 5) The monster species that never randomly spawned: eldritch growth The monster species that never randomly spawned: clock stalk The monster species that never randomly spawned: nix The monster species that never randomly spawned: ogre king The monster species that never randomly spawned: hru The monster species that never randomly spawned: nether idiot The monster species that never randomly spawned: venomeon The monster species that never randomly spawned: nether vortex The monster species that never randomly spawned: racist troll The monster species that never randomly spawned: apprentice medium wall The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 4) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 11) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 20) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 32) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 11) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 7) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 16) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 3) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 9) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 37) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 12) Next attribute increase check would have come at turn 158 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...