Heliokopis, neutral male gnomish Wizard --------- |........ |f@.$...| |.......| |.......| ---.....| .....| +-.--- [Heliokopi the Evoker] St6 Dx14 Co8 In12 Wi6 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a statue of a goblin {600}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 188 Amulet identification only worked 15 times out of 44 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 93% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25384 Monster spawn increase reached its maximum at turn 65894 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 264886 The monster class that cannot be genocided was naga Today, this monster class was always generated invisible: (null) The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: goblin wizard (freq bonus 5) The monster species that spawned more often: pink force fungus (freq bonus 4) The monster species that spawned more often: vrock (freq bonus 3) The monster species that spawned more often: Ruea's sneaker (freq bonus 6) The monster species that spawned more often: man of Harad (freq bonus 5) The monster species that spawned more often: serpent-necked lioness (freq bonus 4) The monster species that spawned more often: rubber golem (freq bonus 8) The monster species that spawned more often: fearsome butcher shaman (freq bonus 24) The monster species that spawned more often: petty pink icky thing (freq bonus 3) The monster species that spawned more often: pack rat (freq bonus 30) The monster species that spawned more often: unmasked God-Emperor (freq bonus 6) The monster species that spawned more often: epidote spore (freq bonus 3) The monster species that spawned more often: mink (freq bonus 4) The monster species that spawned more often: barking spider (freq bonus 20) The monster species that spawned more often: Detective Kaptain (freq bonus 9) The monster species that spawned more often: snow orc (freq bonus 4) The monster species that spawned more often: greater air elemental (freq bonus 6) The monster species that spawned more often: Elohim Tzabaoth, Sea Prince of Tempests (freq bonus 6) The monster species that spawned more often: voltigore (freq bonus 5) The monster species that spawned more often: Lukas (freq bonus 3) The monster species that never randomly spawned: village idiot The monster species that never randomly spawned: green koopa The monster species that never randomly spawned: Gudrun's wedge sandal The monster species that never randomly spawned: tentacled mermaid The monster species that never randomly spawned: suxxor mimic The monster species that never randomly spawned: black baboon The monster species that never randomly spawned: incorrect potato The monster species that never randomly spawned: novice pretty magical girl The monster species that never randomly spawned: gray ooze The monster species that never randomly spawned: zombie The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 16) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 33) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 18) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 14) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 47) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 4) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 5) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 6) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 3) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 1) Next attribute increase check would have come at turn 484 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (291) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...