Heliokopis, neutral male gnomish Wizard ----- |+..| |@f.. ----- [Heliokopi the Evoker] St7 Dx15 Co9 In20 Wi6 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 158 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 99% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 92% Monster death drops spawned with only 76% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15402 Monster spawn increase reached its maximum at turn 40406 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 396900 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: undead ranger (freq bonus 12) The monster species that spawned more often: wooden warp fungus (freq bonus 14) The monster species that spawned more often: karmic colony (freq bonus 10) The monster species that spawned more often: Gunnhild's General Store (freq bonus 16) The monster species that spawned more often: undead lunatic (freq bonus 5) The monster species that spawned more often: dehnah sephirah (freq bonus 6) The monster species that spawned more often: yellow mushroom patch (freq bonus 5) The monster species that spawned more often: crusher (freq bonus 10) The monster species that spawned more often: mugger (freq bonus 6) The monster species that spawned more often: vacuum mushroom (freq bonus 5) The monster species that spawned more often: Humanoid Angel (freq bonus 6) The monster species that spawned more often: undead elph (freq bonus 8) The monster species that spawned more often: phase force patch (freq bonus 5) The monster species that spawned more often: threshold patch (freq bonus 8) The monster species that spawned more often: Grey-elf rogue (freq bonus 8) The monster species that spawned more often: Luisa's hugging boot (freq bonus 7) The monster species that spawned more often: taker mold (freq bonus 26) The monster species that spawned more often: cancel vortex (freq bonus 6) The monster species that spawned more often: skeleton naga (freq bonus 14) The monster species that spawned more often: sulfur stalk (freq bonus 20) The monster species that never randomly spawned: dark gray mold The monster species that never randomly spawned: ascomoid The monster species that never randomly spawned: malkuth sephirah The monster species that never randomly spawned: kobold elemental The monster species that never randomly spawned: sand bug The monster species that never randomly spawned: dazzling piercer The monster species that never randomly spawned: wrinkled mushroom The monster species that never randomly spawned: atzilut sephirah The monster species that never randomly spawned: Anton The monster species that never randomly spawned: albae The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 17) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 16) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 4) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 20) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 6) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 11) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 4) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 10) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 5) Next attribute increase check would have come at turn 103 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (504) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...