Heliokopis, neutral male gnomish Wizard ------------- |.....{...%.| |.(.........| |....$......| |........B..| +.......f@... ------------- [Heliokopi the Evoker] St7 Dx7 Co11 In14 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 71% chance Ring drop chance was reduced to 90% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 87% Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19422 Monster spawn increase reached its maximum at turn 36854 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3439075 The monster class that cannot be genocided was centaur The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: unicorn skeleton (freq bonus 3) The monster species that spawned more often: covetous hill orc (freq bonus 3) The monster species that spawned more often: thick disenchanter (freq bonus 4) The monster species that spawned more often: death metal drummer (freq bonus 2) The monster species that spawned more often: well-hidden drow (freq bonus 8) The monster species that spawned more often: machine turret (freq bonus 5) The monster species that spawned more often: granite giant (freq bonus 8) The monster species that spawned more often: beer drinker (freq bonus 3) The monster species that spawned more often: psychic warp fungus (freq bonus 12) The monster species that spawned more often: Meltem's combat boot (freq bonus 5) The monster species that spawned more often: rock inhabitant (freq bonus 6) The monster species that spawned more often: macross valkarie (freq bonus 3) The monster species that spawned more often: sticky warp patch (freq bonus 3) The monster species that spawned more often: honey wasp (freq bonus 7) The monster species that spawned more often: Nora (freq bonus 8) The monster species that spawned more often: giant force ant (freq bonus 18) The monster species that spawned more often: gun cat (freq bonus 2) The monster species that spawned more often: forge giant (freq bonus 24) The monster species that spawned more often: message demon (freq bonus 4) The monster species that spawned more often: serrated lance carrier (freq bonus 12) The monster species that never randomly spawned: Lucy Westenra The monster species that never randomly spawned: heavy stoner The monster species that never randomly spawned: special stalk The monster species that never randomly spawned: rock python The monster species that never randomly spawned: δ&”¢´">‡ The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: luddite The monster species that never randomly spawned: mean troll The monster species that never randomly spawned: magic turret The monster species that never randomly spawned: magno flier The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 14) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 2) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 17) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 20) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 8) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 23) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 2) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 12) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 85) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 75) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 1) Next attribute increase check would have come at turn 751 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...