Heliokopis, neutral male gnomish Wizard - ------.-- |..`....... |.......@.| |...k...f.| | #........ --------- [Heliokopi the Evoker] St9 Dx12 Co8 In18 Wi9 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 123 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 11 Scroll drop chance was reduced to 89% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34610 Monster spawn increase reached its maximum at turn 57192 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 335768 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: nymph queen (freq bonus 4) The monster species that spawned more often: sloppy mushroom (freq bonus 5) The monster species that spawned more often: giant grey scorpion (freq bonus 12) The monster species that spawned more often: haunter (freq bonus 6) The monster species that spawned more often: greater spam demon (freq bonus 6) The monster species that spawned more often: troglodyte witch doctor (freq bonus 16) The monster species that spawned more often: giant brown locust (freq bonus 16) The monster species that spawned more often: opal growth (freq bonus 3) The monster species that spawned more often: killer apple (freq bonus 2) The monster species that spawned more often: fucker troll (freq bonus 10) The monster species that spawned more often: snore force patch (freq bonus 2) The monster species that spawned more often: dancing guy (freq bonus 3) The monster species that spawned more often: Thuy-Han (freq bonus 12) The monster species that spawned more often: onsen penguin (freq bonus 4) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 7) The monster species that spawned more often: mental girl (freq bonus 2) The monster species that spawned more often: discharger eye (freq bonus 4) The monster species that spawned more often: speedster spirit (freq bonus 6) The monster species that spawned more often: Policeman Kaptain (freq bonus 3) The monster species that spawned more often: jade monk (freq bonus 8) The monster species that never randomly spawned: morlock The monster species that never randomly spawned: giant white cave mouse The monster species that never randomly spawned: charred phalanx The monster species that never randomly spawned: red starlit sky The monster species that never randomly spawned: flayed one The monster species that never randomly spawned: Master of Desaster The monster species that never randomly spawned: Klaus The monster species that never randomly spawned: bloodworm The monster species that never randomly spawned: real disintegration hound The monster species that never randomly spawned: maelstorm The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 20) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 13) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 18) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 15) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 9) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 7) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 9) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 5) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 34) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 64) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 3) Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (66) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...