Heliokopis, neutral male gnomish Wizard ------ |@.... # |f...| |..... +.}..| |}...| |.}..| ------ [Heliokopi the Evoker] St12 Dx7 Co10 In12 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 82 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 10852 Monster spawn increase reached its maximum at turn 56002 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 346528 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: umbra spore (freq bonus 4) The monster species that spawned more often: chest mimic (freq bonus 2) The monster species that spawned more often: Marija the Wench (freq bonus 6) The monster species that spawned more often: special warp patch (freq bonus 5) The monster species that spawned more often: kobold basher (freq bonus 2) The monster species that spawned more often: topaz mold (freq bonus 5) The monster species that spawned more often: phasing jabberwock (freq bonus 12) The monster species that spawned more often: nessian pit fiend (freq bonus 10) The monster species that spawned more often: enterprise spaceship (freq bonus 5) The monster species that spawned more often: thorned strider (freq bonus 4) The monster species that spawned more often: frozen spirit (freq bonus 4) The monster species that spawned more often: Medusa's pet fish (freq bonus 10) The monster species that spawned more often: paleolithic mummy (freq bonus 3) The monster species that spawned more often: opaque jelly (freq bonus 3) The monster species that spawned more often: ego gas spore (freq bonus 3) The monster species that spawned more often: jet unicorn (freq bonus 12) The monster species that spawned more often: ghoul (freq bonus 3) The monster species that spawned more often: greener spirit (freq bonus 3) The monster species that spawned more often: interceptor doll (freq bonus 3) The monster species that spawned more often: mecha leo (freq bonus 8) The monster species that never randomly spawned: crashing ufo part The monster species that never randomly spawned: red frog The monster species that never randomly spawned: rusalka The monster species that never randomly spawned: ancient sky dragon The monster species that never randomly spawned: vamp permamimic The monster species that never randomly spawned: estrella girl The monster species that never randomly spawned: secluded fungus The monster species that never randomly spawned: Elena's combat boot The monster species that never randomly spawned: Chaugnar Faugn, Horror from the Hills The monster species that never randomly spawned: mylings The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 8) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 9) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 72) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 23) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 12) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 7) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 30) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 21) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 3) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 4) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 3) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 4) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 3) Next attribute increase check would have come at turn 406 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (327) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...