Heliokopis, neutral male gnomish Wizard ---------------- |..............| |..........@...| |.........f....| +............... ---------------- [Heliokopi the Evoker] St9 Dx10 Co10 In14 Wi8 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 256 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 111 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 93% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24157 Monster spawn increase reached its maximum at turn 121040 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 842930 The monster class that cannot be genocided was jelly Today, this monster class was always generated invisible: major demon The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: ogre (freq bonus 6) The monster species that spawned more often: Kati's thick girl boot (freq bonus 12) The monster species that spawned more often: vacuum patch (freq bonus 6) The monster species that spawned more often: innkeeper (freq bonus 8) The monster species that spawned more often: giant driver ant (freq bonus 3) The monster species that spawned more often: Strygalldwir (freq bonus 5) The monster species that spawned more often: Kop-branded ravenous cream pie (freq bonus 28) The monster species that spawned more often: dust devil (freq bonus 3) The monster species that spawned more often: threshold warp fungus (freq bonus 3) The monster species that spawned more often: racoon (freq bonus 6) The monster species that spawned more often: dazzling penetrator (freq bonus 4) The monster species that spawned more often: tone golem (freq bonus 7) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 48) The monster species that spawned more often: double birth (freq bonus 4) The monster species that spawned more often: dewgong (freq bonus 6) The monster species that spawned more often: swamp giant (freq bonus 3) The monster species that spawned more often: torment worm (freq bonus 3) The monster species that spawned more often: plasma spore (freq bonus 6) The monster species that spawned more often: rust turret (freq bonus 3) The monster species that spawned more often: huge girl (freq bonus 4) The monster species that never randomly spawned: Shy Laura The monster species that never randomly spawned: berserk slayer The monster species that never randomly spawned: flat fish The monster species that never randomly spawned: oak sage The monster species that never randomly spawned: malformed flying polyp The monster species that never randomly spawned: hellbat The monster species that never randomly spawned: Natascha's plateau boot The monster species that never randomly spawned: Johanetta's dancing shoe The monster species that never randomly spawned: wicked woods The monster species that never randomly spawned: neolithic turret The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 42) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 23) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 13) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 167) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 5) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 2) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 15) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 52) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 68) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 5) Next attribute increase check would have come at turn 207 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...