Heliokopis, neutral male gnomish Wizard ----- |...| |..f. .@.@| |...# ----- [Heliokopi the Evoker] St5 Dx11 Co11 In18 Wi8 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here 13 gold pieces {0}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 177 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 84% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25931 Monster spawn increase reached its maximum at turn 71603 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 467636 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: electro shocker (freq bonus 4) The monster species that spawned more often: slimy force patch (freq bonus 18) The monster species that spawned more often: archer (freq bonus 3) The monster species that spawned more often: lightning-proof wall (freq bonus 3) The monster species that spawned more often: nice old lady (freq bonus 3) The monster species that spawned more often: giant blue jellyfish (freq bonus 14) The monster species that spawned more often: wooden spore (freq bonus 3) The monster species that spawned more often: hellcat (freq bonus 2) The monster species that spawned more often: enraged shaman (freq bonus 5) The monster species that spawned more often: permacloaker (freq bonus 5) The monster species that spawned more often: irresistible force patch (freq bonus 12) The monster species that spawned more often: opal force fungus (freq bonus 6) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 20) The monster species that spawned more often: juggler (freq bonus 3) The monster species that spawned more often: disgusting mold (freq bonus 14) The monster species that spawned more often: master light wall (freq bonus 6) The monster species that spawned more often: chevalier (freq bonus 7) The monster species that spawned more often: petty boobed permamimic (freq bonus 2) The monster species that spawned more often: young adult deep dragon (freq bonus 3) The monster species that spawned more often: acidic colony (freq bonus 3) The monster species that never randomly spawned: naga magus The monster species that never randomly spawned: werejabberwock The monster species that never randomly spawned: bone fish The monster species that never randomly spawned: cold trove The monster species that never randomly spawned: Yakushi Kabuto, Servant of Orochimaru The monster species that never randomly spawned: lurker The monster species that never randomly spawned: Sue Lyn The monster species that never randomly spawned: goldeen The monster species that never randomly spawned: superpete The monster species that never randomly spawned: skeleton giant The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 6) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 4) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 6) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 4) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 9) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 53) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 5) Next attribute increase check would have come at turn 185 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...