Heliokopis, neutral male gnomish Wizard --------- |.......- |.f@....| ........+ |.......| |...$..)| |........ --------- [Heliokopi the Evoker] St11 Dx16 Co9 In9 Wi12 Ch9 WizGnoMalNeu Dlvl:1 $5 HP16(16) Pw28(28) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 81 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 97% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19904 Monster spawn increase reached its maximum at turn 33097 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2928603 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: time growth (freq bonus 4) The monster species that spawned more often: mirror monster (freq bonus 20) The monster species that spawned more often: psychotherapeut (freq bonus 4) The monster species that spawned more often: snow troll (freq bonus 4) The monster species that spawned more often: druid (freq bonus 3) The monster species that spawned more often: novel force fungus (freq bonus 6) The monster species that spawned more often: inertia turret (freq bonus 6) The monster species that spawned more often: irresistible stalk (freq bonus 10) The monster species that spawned more often: sandman (freq bonus 3) The monster species that spawned more often: disintegration trove (freq bonus 8) The monster species that spawned more often: crunchy warp fungus (freq bonus 12) The monster species that spawned more often: iron boar (freq bonus 4) The monster species that spawned more often: undead ego snake (freq bonus 2) The monster species that spawned more often: glowing fungus (freq bonus 6) The monster species that spawned more often: harmonic alien pod (freq bonus 10) The monster species that spawned more often: fat bully (freq bonus 6) The monster species that spawned more often: dungeon master (freq bonus 3) The monster species that spawned more often: undead priest (freq bonus 4) The monster species that spawned more often: speedrubber (freq bonus 10) The monster species that spawned more often: soul burner (freq bonus 8) The monster species that never randomly spawned: endlessly long roper The monster species that never randomly spawned: humanoid leprechaun The monster species that never randomly spawned: rhydon The monster species that never randomly spawned: air hound The monster species that never randomly spawned: blink mushroom The monster species that never randomly spawned: taiga bear The monster species that never randomly spawned: shimmering growth The monster species that never randomly spawned: fiery nymph The monster species that never randomly spawned: nine The monster species that never randomly spawned: lightningjaw The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 39) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 3) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 18) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 4) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 4) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 3) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 71) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 2) Next attribute increase check would have come at turn 469 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1164) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...