Heliokopis, neutral male gnomish Wizard ------- .¯@...| |¯f¯..| -.....+ --.---- [Heliokopi the Evoker] St5 Dx9 Co9 In11 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 155 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 92% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22668 Monster spawn increase reached its maximum at turn 63178 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 596880 The monster class that cannot be genocided was vampire Today, this monster class was always generated invisible: centaur The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: sludge elf (freq bonus 14) The monster species that spawned more often: wooden mushroom (freq bonus 4) The monster species that spawned more often: porter block fungus (freq bonus 10) The monster species that spawned more often: novel warp patch (freq bonus 5) The monster species that spawned more often: false fungus (freq bonus 20) The monster species that spawned more often: athena blocker (freq bonus 5) The monster species that spawned more often: dark spider (freq bonus 16) The monster species that spawned more often: Hilda (freq bonus 14) The monster species that spawned more often: sewer viper (freq bonus 12) The monster species that spawned more often: small kappa (freq bonus 5) The monster species that spawned more often: bloody eye (freq bonus 20) The monster species that spawned more often: crimson patch (freq bonus 12) The monster species that spawned more often: arctic fern spore (freq bonus 5) The monster species that spawned more often: Bear-Man packleader (freq bonus 8) The monster species that spawned more often: giant white tick (freq bonus 10) The monster species that spawned more often: dark matter fly (freq bonus 12) The monster species that spawned more often: adult sarkany (freq bonus 4) The monster species that spawned more often: evasive enclave elite soldier (freq bonus 8) The monster species that spawned more often: bird lady (freq bonus 4) The monster species that spawned more often: giant pink ant (freq bonus 4) The monster species that never randomly spawned: lilac force patch The monster species that never randomly spawned: serious bug The monster species that never randomly spawned: secluded force patch The monster species that never randomly spawned: anachronist The monster species that never randomly spawned: healing trove The monster species that never randomly spawned: Merry Luis The monster species that never randomly spawned: high force patch The monster species that never randomly spawned: Tulzscha, the Green Flame The monster species that never randomly spawned: drider The monster species that never randomly spawned: malfunctioning babelfish The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 165) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 8) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 11) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 18) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 61) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 8) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 5) Next attribute increase check would have come at turn 476 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (442) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...