Heliokopis, neutral male gnomish Wizard ------ ..)..| |..... |..f@| |..... ------ [Heliokopi the Evoker] St7 Dx15 Co17 In24 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 92% Ring drop chance was reduced to 74% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 98% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100419 Monster spawn increase reached its maximum at turn 125590 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1200600 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: pseudosweet nymph (freq bonus 4) The monster species that spawned more often: flayer (freq bonus 10) The monster species that spawned more often: anuban jackal (freq bonus 12) The monster species that spawned more often: darkness turret (freq bonus 8) The monster species that spawned more often: hentai octopus (freq bonus 2) The monster species that spawned more often: force stalker (freq bonus 12) The monster species that spawned more often: gelatinous cube (freq bonus 3) The monster species that spawned more often: steam-powered arrow sentry (freq bonus 12) The monster species that spawned more often: roper (freq bonus 4) The monster species that spawned more often: gold golem (freq bonus 2) The monster species that spawned more often: selenite administrator (freq bonus 4) The monster species that spawned more often: bad Olog-hai (freq bonus 3) The monster species that spawned more often: mad rage jackal (freq bonus 4) The monster species that spawned more often: Marie (freq bonus 3) The monster species that spawned more often: spike smasher (freq bonus 3) The monster species that spawned more often: chasme (freq bonus 3) The monster species that spawned more often: huge ogre (freq bonus 2) The monster species that spawned more often: feat master (freq bonus 6) The monster species that spawned more often: star-spawn of Cthulhu (freq bonus 3) The monster species that spawned more often: roc (freq bonus 2) The monster species that never randomly spawned: disenchanter growth The monster species that never randomly spawned: Katzou The monster species that never randomly spawned: Tetsuo The monster species that never randomly spawned: minx The monster species that never randomly spawned: bad guard The monster species that never randomly spawned: porter deactivator vortex The monster species that never randomly spawned: cave creeper The monster species that never randomly spawned: Crone Lilith The monster species that never randomly spawned: multi-hued vortex The monster species that never randomly spawned: Uruk-hai The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 37) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 403) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 175) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 24) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 4) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 70) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 3) Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (284) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...