Heliokopis, neutral male gnomish Wizard ----- +-- |...# ..| |f......| |@......| --------- [Heliokopi the Evoker] St6 Dx11 Co9 In12 Wi5 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 193 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 84% Potion drop chance was reduced to 98% Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46365 Monster spawn increase reached its maximum at turn 55574 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 473850 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: teacher (freq bonus 2) The monster species that spawned more often: flesh spawner (freq bonus 2) The monster species that spawned more often: turbo club racquet (freq bonus 6) The monster species that spawned more often: sabre-tooth tiger (freq bonus 16) The monster species that spawned more often: ice vortex (freq bonus 6) The monster species that spawned more often: invulnerable golem (freq bonus 16) The monster species that spawned more often: weretiger (freq bonus 2) The monster species that spawned more often: control nurse (freq bonus 12) The monster species that spawned more often: black ooze (freq bonus 8) The monster species that spawned more often: six of hearts (freq bonus 5) The monster species that spawned more often: Archplanetar (freq bonus 18) The monster species that spawned more often: young deep dragon (freq bonus 4) The monster species that spawned more often: hemi-doppelganger (freq bonus 3) The monster species that spawned more often: warty colony (freq bonus 6) The monster species that spawned more often: ice force patch (freq bonus 2) The monster species that spawned more often: adventurer warp fungus (freq bonus 10) The monster species that spawned more often: subway wight (freq bonus 8) The monster species that spawned more often: flying camo fish (freq bonus 4) The monster species that spawned more often: rabid coyote (freq bonus 6) The monster species that spawned more often: gore fungus (freq bonus 8) The monster species that never randomly spawned: creeping garnet gems The monster species that never randomly spawned: rogue elephant The monster species that never randomly spawned: giant copper scorpio The monster species that never randomly spawned: falling turret The monster species that never randomly spawned: trap spore The monster species that never randomly spawned: Emperor Nero The monster species that never randomly spawned: plague bearer The monster species that never randomly spawned: big iguana The monster species that never randomly spawned: padawan The monster species that never randomly spawned: real nexus hound The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 42) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 19) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 6) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 11) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 54) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 62) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 3) Next attribute increase check would have come at turn 879 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (108) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...