Heliokopis, neutral male gnomish Wizard -------------------------------- ...............................| |...........$..................| ...............................| |......................:....f@.| ------------- ------------- ---- [Heliokopi the Evoker] St4 Dx11 Co10 In19 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 52 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 74 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 78% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10896 Monster spawn increase reached its maximum at turn 28362 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 266000 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: Cyaegha (freq bonus 14) The monster species that spawned more often: chasme (freq bonus 40) The monster species that spawned more often: eraser swarmer (freq bonus 14) The monster species that spawned more often: shimmering vortex (freq bonus 22) The monster species that spawned more often: sparkling warp fungus (freq bonus 20) The monster species that spawned more often: APEC Worker (freq bonus 20) The monster species that spawned more often: control nurse (freq bonus 11) The monster species that spawned more often: two of hearts (freq bonus 7) The monster species that spawned more often: migo queen (freq bonus 12) The monster species that spawned more often: alchemist (freq bonus 6) The monster species that spawned more often: tree beetle (freq bonus 5) The monster species that spawned more often: termite (freq bonus 10) The monster species that spawned more often: theme lion (freq bonus 12) The monster species that spawned more often: net sprow (freq bonus 36) The monster species that spawned more often: greater ice cattle (freq bonus 24) The monster species that spawned more often: natto (freq bonus 9) The monster species that spawned more often: pooka (freq bonus 8) The monster species that spawned more often: multicolor grue (freq bonus 12) The monster species that spawned more often: rabbit (freq bonus 10) The monster species that spawned more often: greater maia (freq bonus 18) The monster species that never randomly spawned: petty noise monster The monster species that never randomly spawned: nazi The monster species that never randomly spawned: porter genetic engineer The monster species that never randomly spawned: big iguana The monster species that never randomly spawned: alpha metroid The monster species that never randomly spawned: rust digger The monster species that never randomly spawned: deceiving force patch The monster species that never randomly spawned: overlord The monster species that never randomly spawned: chanting spirit The monster species that never randomly spawned: failed existence The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 13) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 18) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 13) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 40) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 10) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 3) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 63) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 34) Next attribute increase check would have come at turn 547 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (92) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...