Heliokopis, neutral male gnomish Wizard --.------ |.......| | -.@..{... .............| |.f.....| | ------- - [Heliokopi the Evoker] St14 Dx15 Co16 In15 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Scroll drop chance was reduced to 94% Ring drop chance was reduced to 71% Wand drop chance was reduced to 84% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 31% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71270 Monster spawn increase reached its maximum at turn 101889 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 937664 The monster class that cannot be genocided was rodent The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: giant sapphire dragonfly (freq bonus 4) The monster species that spawned more often: celtic leprechaun (freq bonus 5) The monster species that spawned more often: dungeon fern spore (freq bonus 5) The monster species that spawned more often: sewer slime (freq bonus 6) The monster species that spawned more often: novice paladin (freq bonus 8) The monster species that spawned more often: domestic naga hatchling (freq bonus 32) The monster species that spawned more often: translucent spore (freq bonus 10) The monster species that spawned more often: sue force patch (freq bonus 6) The monster species that spawned more often: pharaoh sentai (freq bonus 4) The monster species that spawned more often: crude orc (freq bonus 2) The monster species that spawned more often: spider globe (freq bonus 8) The monster species that spawned more often: flame atronach (freq bonus 4) The monster species that spawned more often: phasing dingo puppy (freq bonus 16) The monster species that spawned more often: phaser force fungus (freq bonus 6) The monster species that spawned more often: magic warp patch (freq bonus 8) The monster species that spawned more often: wind colony (freq bonus 3) The monster species that spawned more often: evasive troll (freq bonus 5) The monster species that spawned more often: head of the unknown god (freq bonus 20) The monster species that spawned more often: arach (freq bonus 2) The monster species that spawned more often: elemental lich (freq bonus 2) The monster species that never randomly spawned: vûNÛ¯Vc¤3ï The monster species that never randomly spawned: eating gargoyle The monster species that never randomly spawned: miss young The monster species that never randomly spawned: gatling automata The monster species that never randomly spawned: sea giant The monster species that never randomly spawned: green orc The monster species that never randomly spawned: Rebecca's hugging boot The monster species that never randomly spawned: elona lady The monster species that never randomly spawned: irritating girl The monster species that never randomly spawned: wartortle The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 14) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 9) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 18) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 8) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 9) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 10) Next attribute increase check would have come at turn 161 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (445) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...