Heliokopis, neutral male gnomish Wizard ---+-- |....| |....+ |..f.| |$..@. ------ [Heliokopi the Evoker] St9 Dx18 Co7 In17 Wi10 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 81% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23447 Monster spawn increase reached its maximum at turn 33937 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 371840 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: porter block colony (freq bonus 4) The monster species that spawned more often: blue-green patch (freq bonus 8) The monster species that spawned more often: huge panther (freq bonus 5) The monster species that spawned more often: bow wolf (freq bonus 8) The monster species that spawned more often: copper mushroom patch (freq bonus 36) The monster species that spawned more often: bad boys (freq bonus 6) The monster species that spawned more often: orange light (freq bonus 6) The monster species that spawned more often: psycho turret (freq bonus 14) The monster species that spawned more often: death metal drummer (freq bonus 10) The monster species that spawned more often: spoiled princess (freq bonus 8) The monster species that spawned more often: spike warp fungus (freq bonus 4) The monster species that spawned more often: werepiranha (freq bonus 8) The monster species that spawned more often: evasive troll (freq bonus 8) The monster species that spawned more often: disarming turret (freq bonus 14) The monster species that spawned more often: mine layer (freq bonus 7) The monster species that spawned more often: absent spore (freq bonus 6) The monster species that spawned more often: fire hound (freq bonus 14) The monster species that spawned more often: Merry Luis (freq bonus 5) The monster species that spawned more often: dveikus sephirah (freq bonus 12) The monster species that spawned more often: red kite (freq bonus 10) The monster species that never randomly spawned: snow frog The monster species that never randomly spawned: alien pseudopod The monster species that never randomly spawned: twenty-headed hydra The monster species that never randomly spawned: foretosu The monster species that never randomly spawned: Uno The monster species that never randomly spawned: The Shishigami The monster species that never randomly spawned: werelich The monster species that never randomly spawned: gazer The monster species that never randomly spawned: elder gazer The monster species that never randomly spawned: purple naga The monster class that always generated with extra speed: ghost The monster class that more likely to generate with musable stuff: wall monster The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 19) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 34) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 11) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 2) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 16) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 99) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 50) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 9) Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (259) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...