Heliokopis, neutral male gnomish Wizard ------ |..@.. |...f| |....+ |$...| +....| ------ [Heliokopi the Evoker] St8 Dx7 Co11 In10 Wi8 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 93% chance Ring drop chance was reduced to 55% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 29% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23880 Monster spawn increase reached its maximum at turn 60724 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1114760 The monster class that cannot be genocided was xorn The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 3) The monster species that spawned more often: canine quylthulg (freq bonus 3) The monster species that spawned more often: stalker girl (freq bonus 6) The monster species that spawned more often: mean force fungus (freq bonus 5) The monster species that spawned more often: poisonous blob (freq bonus 4) The monster species that spawned more often: evasive hill orc (freq bonus 7) The monster species that spawned more often: hidden gas spore (freq bonus 7) The monster species that spawned more often: ferrous fungus (freq bonus 6) The monster species that spawned more often: irritating lady (freq bonus 32) The monster species that spawned more often: lava patch (freq bonus 6) The monster species that spawned more often: meteor (freq bonus 4) The monster species that spawned more often: jackal (freq bonus 40) The monster species that spawned more often: new jabberwock (freq bonus 10) The monster species that spawned more often: eog golem (freq bonus 9) The monster species that spawned more often: novice warrior (freq bonus 6) The monster species that spawned more often: skulk blade (freq bonus 8) The monster species that spawned more often: porphyric hobgoblin (freq bonus 4) The monster species that spawned more often: Lukas's bodyguard (freq bonus 28) The monster species that spawned more often: very old rainbow dragon (freq bonus 3) The monster species that spawned more often: speeder rust monster (freq bonus 12) The monster species that spawned more often: martian canister walker (freq bonus 4) The monster species that never randomly spawned: Keystone Inspector The monster species that never randomly spawned: invisible stalk The monster species that never randomly spawned: totally bad stalk The monster species that never randomly spawned: king of the bongo The monster species that never randomly spawned: disease cloud The monster species that never randomly spawned: dino of the destruction The monster species that never randomly spawned: crystal mushroom The monster species that never randomly spawned: orc swordmaster The monster species that never randomly spawned: Maria Wong, the Vampire The monster species that never randomly spawned: variag raider The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 33) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 13) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 12) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 323) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 40) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 90) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 5) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 1) Next attribute increase check would have come at turn 204 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (78) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...