Heliokopis, neutral male gnomish Wizard ------------ |...f......| |...@......| |......$...| +..........| |..........| ------------ [Heliokopi the Evoker] St12 Dx11 Co10 In10 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 277 Monsters only dropped their musable items with 87% chance Ring drop chance was reduced to 71% Wand drop chance was reduced to 99% Potion drop chance was reduced to 97% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28250 Monster spawn increase reached its maximum at turn 145360 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 737923 The monster class that cannot be genocided was kobold The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: auto-roller (freq bonus 6) The monster species that spawned more often: fumblebee (freq bonus 24) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 4) The monster species that spawned more often: transsylvanian (freq bonus 8) The monster species that spawned more often: violet fungus (freq bonus 3) The monster species that spawned more often: smoke golem (freq bonus 3) The monster species that spawned more often: bow wolf (freq bonus 7) The monster species that spawned more often: pupurin (freq bonus 6) The monster species that spawned more often: dungeon crawler (freq bonus 4) The monster species that spawned more often: lethe colony (freq bonus 3) The monster species that spawned more often: Maurus (freq bonus 16) The monster species that spawned more often: Phineas T. Barnum (freq bonus 4) The monster species that spawned more often: dark green ogre (freq bonus 4) The monster species that spawned more often: toilet guy (freq bonus 11) The monster species that spawned more often: deathwalker knight (freq bonus 10) The monster species that spawned more often: Shuma-Gorath (freq bonus 6) The monster species that spawned more often: gypsy (freq bonus 6) The monster species that spawned more often: evasive heavy weapon dude (freq bonus 3) The monster species that spawned more often: blade naga (freq bonus 12) The monster species that spawned more often: invisible growth (freq bonus 3) The monster species that never randomly spawned: large beetle The monster species that never randomly spawned: rotten food ration The monster species that never randomly spawned: shambling horror The monster species that never randomly spawned: infected dove The monster species that never randomly spawned: dire boar The monster species that never randomly spawned: nightingale The monster species that never randomly spawned: corrosion trove The monster species that never randomly spawned: Rat-Man with mega-strong shield The monster species that never randomly spawned: dungeon lord The monster species that never randomly spawned: deformed cat The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 3) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 16) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 7) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 20) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 8) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 13) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 3) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 5) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 3) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 61) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 6) Next attribute increase check would have come at turn 649 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (137) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...