Heliokopis, neutral male gnomish Wizard ------f-- |.....@r| |.......| |.......| |.......| -.......| |...!... --------- [Heliokopi the Evoker] St7 Dx17 Co10 In15 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 45 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 248 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 55% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9341 Monster spawn increase reached its maximum at turn 49166 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 122614 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: critically injured thief (freq bonus 8) The monster species that spawned more often: seadra (freq bonus 5) The monster species that spawned more often: wrinkled mushroom patch (freq bonus 6) The monster species that spawned more often: ultimate twen (freq bonus 8) The monster species that spawned more often: white louse (freq bonus 14) The monster species that spawned more often: undead unicorn (freq bonus 8) The monster species that spawned more often: maggoty moss (freq bonus 18) The monster species that spawned more often: battle bunny (freq bonus 12) The monster species that spawned more often: standard elf (freq bonus 6) The monster species that spawned more often: toxic spore (freq bonus 7) The monster species that spawned more often: orange monster (freq bonus 8) The monster species that spawned more often: furious stalk (freq bonus 16) The monster species that spawned more often: speedhack horror (freq bonus 16) The monster species that spawned more often: iridescent beetle (freq bonus 7) The monster species that spawned more often: xaren (freq bonus 16) The monster species that spawned more often: Kostchtchie (freq bonus 6) The monster species that spawned more often: large permamimic (freq bonus 14) The monster species that spawned more often: siena mushroom (freq bonus 4) The monster species that spawned more often: firework cart (freq bonus 3) The monster species that spawned more often: pink ooze (freq bonus 6) The monster species that never randomly spawned: pheasant The monster species that never randomly spawned: black locust The monster species that never randomly spawned: sludge patch The monster species that never randomly spawned: yokuda The monster species that never randomly spawned: shock turret The monster species that never randomly spawned: petty mountain nymph The monster species that never randomly spawned: blue lizard The monster species that never randomly spawned: pig The monster species that never randomly spawned: Yakushi Kabuto, Servant of Orochimaru The monster species that never randomly spawned: acid paraelemental The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 16) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 174) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 20) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 15) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 7) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 23) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 33) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 9) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 8) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 8) Next attribute increase check would have come at turn 1670 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1774) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...