Heliokopis, neutral male gnomish Wizard ------------ |.........@| |....$....f| |..........| ...........| ------------ [Heliokopi the Evoker] St10 Dx12 Co7 In19 Wi10 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 93% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31090 Monster spawn increase reached its maximum at turn 58254 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 171509 The monster class that cannot be genocided was gnome The monster class that was spawned more often: wraith (freq bonus 6) The monster species that spawned more often: lesser intrinsic eating permamimic (freq bonus 10) The monster species that spawned more often: unmasked Vorlon (freq bonus 28) The monster species that spawned more often: lava golem (freq bonus 10) The monster species that spawned more often: rainbow colony (freq bonus 16) The monster species that spawned more often: enemy cube jelly (freq bonus 20) The monster species that spawned more often: shortener (freq bonus 11) The monster species that spawned more often: hammer master (freq bonus 18) The monster species that spawned more often: Marie (freq bonus 14) The monster species that spawned more often: gigaload turret (freq bonus 16) The monster species that spawned more often: Blight Disease (freq bonus 14) The monster species that spawned more often: tiger man (freq bonus 9) The monster species that spawned more often: green growth (freq bonus 48) The monster species that spawned more often: slime spore (freq bonus 22) The monster species that spawned more often: small chickatrice (freq bonus 11) The monster species that spawned more often: grey mushroom patch (freq bonus 24) The monster species that spawned more often: haughty centaur (freq bonus 28) The monster species that spawned more often: phase mold (freq bonus 18) The monster species that spawned more often: tourist (freq bonus 7) The monster species that spawned more often: pink beetle (freq bonus 7) The monster species that spawned more often: healing trove (freq bonus 22) The monster species that never randomly spawned: swamp ogre The monster species that never randomly spawned: hardened warrior The monster species that never randomly spawned: vamp mimic The monster species that never randomly spawned: mirror vortex The monster species that never randomly spawned: istar The monster species that never randomly spawned: dreamer cockatrice The monster species that never randomly spawned: actual phase spider The monster species that never randomly spawned: plasma force fungus The monster species that never randomly spawned: uncommon orc The monster species that never randomly spawned: wind spore The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 51) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 27) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 26) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 19) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 2) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 66) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 4) Next attribute increase check would have come at turn 504 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (705) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...