Heliokopis, neutral male gnomish Wizard ---------- |@........ f........| |........| |....w...| |....w...| --.------- [Heliokopi the Evoker] St7 Dx8 Co13 In23 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 229 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 69% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42905 Monster spawn increase reached its maximum at turn 52154 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 569322 The monster class that cannot be genocided was dragon The monster class that was spawned more often: gnome (freq bonus 5) The monster species that spawned more often: Mira (freq bonus 12) The monster species that spawned more often: animal antics (freq bonus 9) The monster species that spawned more often: blabbering otaku (freq bonus 6) The monster species that spawned more often: ravenous cream pie (freq bonus 9) The monster species that spawned more often: warped fallen (freq bonus 16) The monster species that spawned more often: infantryman (freq bonus 8) The monster species that spawned more often: sue mushroom (freq bonus 32) The monster species that spawned more often: buzzy beetle (freq bonus 6) The monster species that spawned more often: marauder (freq bonus 8) The monster species that spawned more often: hellrat (freq bonus 9) The monster species that spawned more often: giant cave bear (freq bonus 24) The monster species that spawned more often: great wyrm of time and space (freq bonus 28) The monster species that spawned more often: manes (freq bonus 11) The monster species that spawned more often: charger (freq bonus 14) The monster species that spawned more often: greater fire elemental (freq bonus 12) The monster species that spawned more often: wailing beast (freq bonus 14) The monster species that spawned more often: bannik (freq bonus 12) The monster species that spawned more often: Rendtbar (freq bonus 14) The monster species that spawned more often: Mr. Mime (freq bonus 8) The monster species that spawned more often: plague eater (freq bonus 12) The monster species that never randomly spawned: ipoo The monster species that never randomly spawned: The Hugging Topmodel her hugging boot The monster species that never randomly spawned: great crystal wyrm The monster species that never randomly spawned: night cat The monster species that never randomly spawned: hobgoblin The monster species that never randomly spawned: desert growth The monster species that never randomly spawned: intrinsic eating mimic The monster species that never randomly spawned: tie fighter The monster species that never randomly spawned: blister force patch The monster species that never randomly spawned: really dangerous spore The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 14) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 17) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 45) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 89) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 5) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 39) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 34) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 14) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 7) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 15) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 8) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 9) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 8) Next attribute increase check would have come at turn 456 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (491) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...