Heliokopis, neutral male gnomish Wizard --- -.--- |.. ..... |B. ....| .. .....| | #.#.....| |...@f....| ----------- [Heliokopi the Evoker] St7 Dx9 Co9 In13 Wi10 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 264 Monsters only dropped their musable items with 23% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 10% Wand drop chance was reduced to 97% Potion drop chance was reduced to 77% Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19805 Monster spawn increase reached its maximum at turn 49863 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 505641 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: Marian's persian boot (freq bonus 6) The monster species that spawned more often: giant bronze dragonfly (freq bonus 13) The monster species that spawned more often: freeze bug (freq bonus 4) The monster species that spawned more often: silver wolf (freq bonus 8) The monster species that spawned more often: elite uruk (freq bonus 9) The monster species that spawned more often: space pirate (freq bonus 8) The monster species that spawned more often: fenek (freq bonus 9) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 12) The monster species that spawned more often: striped spider (freq bonus 6) The monster species that spawned more often: Uniform Kommissioner (freq bonus 4) The monster species that spawned more often: abnormal colony (freq bonus 20) The monster species that spawned more often: yet another manticore (freq bonus 3) The monster species that spawned more often: alseides (freq bonus 8) The monster species that spawned more often: oscillator (freq bonus 4) The monster species that spawned more often: kagero servant (freq bonus 4) The monster species that spawned more often: red laser (freq bonus 8) The monster species that spawned more often: flame atronach (freq bonus 16) The monster species that spawned more often: deadly frost (freq bonus 40) The monster species that spawned more often: death worm (freq bonus 5) The monster species that spawned more often: pale worm (freq bonus 2) The monster species that never randomly spawned: woodsman The monster species that never randomly spawned: forbidden forest centaur The monster species that never randomly spawned: forest hulk The monster species that never randomly spawned: blue dragon bat The monster species that never randomly spawned: cultist The monster species that never randomly spawned: Recerarak The monster species that never randomly spawned: hairy spore The monster species that never randomly spawned: giant pygmy The monster species that never randomly spawned: smirking sneak thief The monster species that never randomly spawned: spore warp fungus The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 17) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 13) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 7) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 13) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 10) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 11) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 10) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 5) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 6) Next attribute increase check would have come at turn 388 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (453) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...