Heliokopis, neutral male gnomish Wizard ------.- |{.....| |..f...| |...@..| -------- [Heliokopi the Evoker] St4 Dx9 Co11 In17 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a gold piece {0}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 114 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 74% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 56% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34695 Monster spawn increase reached its maximum at turn 60512 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2578970 The monster class that cannot be genocided was elemental The monster class that was spawned more often: (null) (freq bonus 3) The monster species that spawned more often: running emu (freq bonus 10) The monster species that spawned more often: healing warp fungus (freq bonus 6) The monster species that spawned more often: unearthly drow (freq bonus 10) The monster species that spawned more often: volt warp patch (freq bonus 5) The monster species that spawned more often: fecund swamp wolf (freq bonus 12) The monster species that spawned more often: ruby mushroom (freq bonus 10) The monster species that spawned more often: nohoho (freq bonus 6) The monster species that spawned more often: courier (freq bonus 8) The monster species that spawned more often: petty blinking eye (freq bonus 7) The monster species that spawned more often: daemonette of Slaanesh (freq bonus 6) The monster species that spawned more often: ufo (freq bonus 12) The monster species that spawned more often: Kati's wedge-heeled pump (freq bonus 5) The monster species that spawned more often: mirror force fungus (freq bonus 7) The monster species that spawned more often: nightrunner (freq bonus 8) The monster species that spawned more often: amorphous colony (freq bonus 5) The monster species that spawned more often: pink beetle (freq bonus 4) The monster species that spawned more often: dark elven warlock (freq bonus 4) The monster species that spawned more often: lava mage (freq bonus 8) The monster species that spawned more often: thorn spore (freq bonus 7) The monster species that spawned more often: Shudde Mell (freq bonus 12) The monster species that never randomly spawned: blue-red force patch The monster species that never randomly spawned: time turret The monster species that never randomly spawned: teal spore The monster species that never randomly spawned: taser turret The monster species that never randomly spawned: white light The monster species that never randomly spawned: demon gazer The monster species that never randomly spawned: yokuda The monster species that never randomly spawned: green starlit sky The monster species that never randomly spawned: amorphous force fungus The monster species that never randomly spawned: blue-red warp patch The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 18) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 89) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 15) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 18) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 6) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 6) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 7) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 8) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 74) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 8) Next attribute increase check would have come at turn 850 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...