Heliokopis, neutral male gnomish Wizard ---+----- |.......| |.......+ |....@..| +...f.... |.......| --------- [Heliokopi the Evoker] St11 Dx18 Co13 In13 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 93% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48150 Monster spawn increase reached its maximum at turn 77095 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 405335 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: adult leviathan (freq bonus 12) The monster species that spawned more often: dwarf (freq bonus 2) The monster species that spawned more often: miss young (freq bonus 24) The monster species that spawned more often: metal embattled gigantic ultimate miki impaler (freq bonus 5) The monster species that spawned more often: red hulk (freq bonus 8) The monster species that spawned more often: translucent warp fungus (freq bonus 3) The monster species that spawned more often: legion devil rayman (freq bonus 4) The monster species that spawned more often: The Headless Horseman (freq bonus 4) The monster species that spawned more often: adventurer wraith (freq bonus 3) The monster species that spawned more often: ÇÈn­ô©‘ÕÄÃJð7ÿŽš°jI (freq bonus 2) The monster species that spawned more often: paper golem (freq bonus 8) The monster species that spawned more often: umbra force fungus (freq bonus 6) The monster species that spawned more often: blending nymphomaniac (freq bonus 2) The monster species that spawned more often: kalkydra (freq bonus 10) The monster species that spawned more often: girly girl (freq bonus 6) The monster species that spawned more often: silver dragon bat (freq bonus 2) The monster species that spawned more often: Thai's combat boot (freq bonus 6) The monster species that spawned more often: adventurer yeek (freq bonus 4) The monster species that spawned more often: albino mold (freq bonus 3) The monster species that spawned more often: foul mimic (freq bonus 8) The monster species that never randomly spawned: light green sentai The monster species that never randomly spawned: eye of the deep The monster species that never randomly spawned: teamkiller The monster species that never randomly spawned: coming thief The monster species that never randomly spawned: glowing warp patch The monster species that never randomly spawned: vacuum force patch The monster species that never randomly spawned: attacker The monster species that never randomly spawned: athol The monster species that never randomly spawned: Desert Dwarf The monster species that never randomly spawned: wild cat The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 320) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 12) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 19) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 7) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 9) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 9) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 2) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 10) Next attribute increase check would have come at turn 1129 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1115) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...