Heliokopis, neutral male gnomish Wizard ----------- --------------- |.........| |..|..-....-..| |.........|### |. |. |....| .| |..........,,# --|-----....----+--+----- | |..<......|#,## ###--- -...............%...........| |..........,,,,# #,,-.| -----+--.......-- ----+-- | |.........| ,#,#####,#|.| |.. |......{| |.........| ,,,,,,,,,..| |. |.......| ----------- ,#######|.----|-----.......| ,,,,,,,..............{....| #######|.-------%-------.-- |.-$$.$| |((].|.+ --|..!)| |(((I@.| .)/!| |((@.|.| ----- ------.- .. ---- [Heliokopi the Thaumaturge] St7 Dx20 Co19 In25 Wi8 Ch11 WizGnoMalNeu Min:6 $134 HP-5(119) Pw79(132) AC-1 Exp9 T3741 Sat Latest messages This door is locked. "Hello, Heliokopis! Welcome to Izchak's lighting store!" "Will you please leave your pick-axe outside?" Wait! There's something there you can't see! It gets angry! It hits you! [-13 -> 97] It hits you! [-5 -> 92] It hits you! [-13 -> 79] It hits you! [-9 -> 70] It hits you! [-15 -> 55] You hear a flinging sound. You are hit by a shotgun shell! [-27 -> 28] You are hit by a shotgun shell! You die... Your inventory Weapons # - 15 uncursed +0 elven arrows {8} # - 4 cursed +0 knives {8} # - 39 uncursed +0 darts {20} # - an uncursed +0 axe {24} # - 17 cursed -1 darts {10} a - a blessed +1 quarterstaff {16} w - an uncursed +0 boomerang {1} F - 24 uncursed +0 crossbow bolts {14} Q - an uncursed +0 broadsword {30} W - an uncursed +2 bullet {1} X - 21 uncursed +0 bullets {11} Z - an uncursed +0 dagger (weapon in hand) {4} Armor # - an uncursed +0 elven mithril-coat {60} # - an uncursed +0 pair of plasteel gloves {2} # - an uncursed +0 orcish chain mail {120} # - an uncursed +0 pair of iron shoes {20} # - an uncursed +0 dwarvish cloak {4} # - an uncursed +0 pair of sweet mocassins {1} # - an uncursed +0 gnomish helm {1} # - an uncursed +0 gnomish suit {20} # - a blessed +3 gnomish helm {1} # - a blessed +2 pair of gnomish boots {4} b - a blessed +0 cloak of magic resistance (being worn) {4} x - a blessed +0 splint mail {160} A - an uncursed +0 pair of speed boots (being worn) {8} B - an uncursed +0 pair of kicking boots {8} E - an uncursed +0 gnomish helm (being worn) {1} H - a cursed -1 maid dress {4} N - an uncursed +0 plate mail {200} Comestibles # - 3 blessed cream pies {2} # - 3 uncursed cream pies {2} Scrolls # - an uncursed scroll of blank paper {1} i - 3 uncursed scrolls of identify {3} p - 8 uncursed scrolls of healing {8} q - 4 uncursed scrolls of mana {4} r - 2 uncursed scrolls of phase door {1} s - an uncursed scroll of standard id {1} t - an uncursed scroll of cure {1} u - an uncursed scroll of enchant weapon {1} v - a blessed scroll of remove curse {1} y - a blessed scroll of taming {1} G - 2 uncursed scrolls of magic mapping {2} P - an uncursed scroll of gain mana {1} S - a blessed scroll of identify {1} Y - an uncursed scroll of remove curse {1} Spellbooks j - a blessed spellbook of force bolt (3:1) {1} k - a blessed spellbook of resist poison (1:1) {1} l - a blessed spellbook of detect food (4:3) {1} m - a blessed spellbook of endure cold (0:4) {1} L - an uncursed spellbook of restore ability (0:1) {1} T - an uncursed spellbook of remove curse (5:3) {1} Potions # - a cursed potion of paralysis {1} # - an uncursed potion of levitation {1} # - an uncursed potion of confusion {1} f - an uncursed potion of restore ability {1} g - an uncursed potion of healing {1} h - an uncursed potion of gain energy {1} M - an uncursed potion of clairvoyance {1} O - 2 uncursed potions of ESP {2} V - an uncursed potion of water {1} Rings # - a cursed mood ring {1} d - an uncursed ring of conflict {1} e - an uncursed +2 ring of adornment (on right hand) {1} Wands # - an uncursed wand of punishment (0:21) {1} # - an uncursed wand of make invisible (0:5) {1} c - an uncursed wand of polymorph (0:5) {1} z - an uncursed wand of healing (0:-2) {1} D - an uncursed wand of digging (0:7) {1} R - an uncursed wand of increase max hitpoints (5:1) {1} U - an uncursed wand of levitation (5:13) {1} Tools # - an uncursed tin opener {1} # - an uncursed +0 pick-axe {32} n - an uncursed magic marker (0:29) {1} o - an uncursed blindfold {1} J - an uncursed bag of holding {5} K - an uncursed skeleton key {1} Gems # - an uncursed +2 worthless piece of teal glass {1} C - an uncursed +0 worthless piece of yellow glass {1} I - an uncursed +0 worthless piece of teal glass {1} The bag of holding is empty. Final attributes You have transgressed Your alignment was -25 Your max alignment was 31 You carried 0 sins Scroll identification only worked 100 times out of 296 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 65% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 42560 Monster spawn increase reached its maximum at turn 61396 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 904152 The monster class that cannot be genocided was human or elf Today, this monster class was always generated invisible: piercer The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: Joker Flack (freq bonus 9) The monster species that spawned more often: Dr. Pappe (freq bonus 12) The monster species that spawned more often: banshee (freq bonus 7) The monster species that spawned more often: undead templar (freq bonus 6) The monster species that spawned more often: haxor (freq bonus 11) The monster species that spawned more often: autobomb (freq bonus 5) The monster species that spawned more often: young green dragon (freq bonus 18) The monster species that spawned more often: fetish shaman (freq bonus 24) The monster species that spawned more often: rogue scout (freq bonus 6) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 12) The monster species that spawned more often: psychic force patch (freq bonus 10) The monster species that spawned more often: player permamimic (freq bonus 5) The monster species that spawned more often: yellow ogre (freq bonus 12) The monster species that spawned more often: lag defense tower (freq bonus 9) The monster species that spawned more often: Benge Barbarois (freq bonus 14) The monster species that spawned more often: green force fungus (freq bonus 14) The monster species that spawned more often: cerulean warp fungus (freq bonus 5) The monster species that spawned more often: black flower (freq bonus 24) The monster species that spawned more often: mean fungus (freq bonus 9) The monster species that spawned more often: jesed sephirah (freq bonus 6) The monster species that never randomly spawned: young deep dragon The monster species that never randomly spawned: sow-stupid guy The monster species that never randomly spawned: false warp patch The monster species that never randomly spawned: gorilla The monster species that never randomly spawned: octopus The monster species that never randomly spawned: glowing warp patch The monster species that never randomly spawned: Strygalldwir The monster species that never randomly spawned: scrawny cat The monster species that never randomly spawned: soviet The monster species that never randomly spawned: multi-hued naga The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 84) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 5) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 39) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 5) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 20) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 3) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 43) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 3) Next attribute increase check would have come at turn 8851 Strength training was 50 Dexterity training was 3 Wisdom training was 50 Constitution training was 33 You were magic-protected You had the following problem: Your projectiles often misfire. (500) You leeched mana You had infravision You had 2574 points of nutrition remaining You were adorned You were stealthy You were very fast You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 463% b - resist poison 1 protect 0% 63% c - detect food 2 divine 0% 63% d - endure cold 2 protect 0% 63% e - restore ability 4 healing 0% 95% f - remove curse 5 protect 0% 90% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) vanish 9 R Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) draw energy 7X Prepared(0) power surge 5X Prepared(0) sigil of control 3X Prepared(0) tinker 3 R Prepared(0) disarm 2 O Prepared(0) Vanquished creatures 3 putties a normal ant (5 created) a stinging insect a petty shock ant 2 cocks a rabid chicken (3 created) 2 pack foxes a xof a wild dog a dingo puppy a little dog a guard dog a hidden gas spore a floating eye (2 created) a porter floating eye 0 kittens (2 created) 0 panthers (1 created) a hobbit veteran a wimp a porter flying dwarf a large hobbit a bugbear 0 hobbit wizards (1 created) 0 dwarven wizards (1 created) a small kobold (2 created) a butcher a petit mimic a mimic (2 created) 0 small flying mimics (1 created) a large phasing mimic 0 mountain nymphs (1 created) 0 werenymphs (1 created) a fiendish hobgoblin 0 orc shamans (2 created) 0 iron piercers (1 created) 0 icicle piercers (2 created) 0 lambs (1 created) 2 rothes a sewer rat a visor sewer rat a black rat a plague eater a metal mole a cave spider (2 created) a white centipede a spiderling 3 recluse spiders 0 maggots (1 created) a natural bug 0 yellow lights (1 created) a housebat 0 pheasants (1 created) 7 lichens an immobile spore 2 brown spores (1 created) a yellow growth a blink patch a golden patch 2 green stalks (1 created) 0 slow growths (1 created) 0 mind spores (1 created) 2 violet fungi (1 created) 0 fake patches (1 created) 5 sub-gnomes (7 created) 3 gnomes (5 created) 0 gnome stalkers (1 created) 5 intermediate gnomes (6 created) a group gnome lord 3 gnomish wizards (4 created) a deep gnome a deep force gnome 4 Keystone Kops 0 Kop Sergeants (1 created) an Uniform Sergeant 2 Policeman Sergeants 2 Warder Sergeants 2 Undead Kommissioners a mummy 2 gnome mummies (3 created) 3 dwarf mummies a black naga hatchling a riverside naga hatchling a spirit naga hatchling 0 gray oozes (1 created) a rattlesnake a striped rat snake a yellow snake an undead snake an intelligent monkey 0 healthy apes (1 created) 2 kobold zombies (3 created) a dwarf zombie a friendly adventurer a vicar a werenymph (0 created) a dark stalker 0 novice nurses (1 created) 0 item masters (9 created) 0 shopkeepers (5 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 3 flying rogues a least daemon a tortoise (2 created) 2 hata-hatas (3 created) 0 large eels (1 created) a dangerous large eel (2 created) 2 jellyfish (9 created) 4 thick jellyfish (6 created) 0 demonic jellyfish (1 created) 0 babelfish (2 created) a functioning babelfish (2 created) 0 piranhas (1 created) 2 eel-lizards a barracuda a swordfish a shark 2 twens a dungeon fern spore an eggman a yellow mushroom patch (2 created) 0 flying goombas (1 created) a low rub monster a dart turret a jumping jellyfish 2 jumping babelfish a jumping force babelfish (3 created) a flying oyster (3 created) a flying piranha 2 cold troves 0 weapon troves (1 created) 0 burning troves (1 created) 148 creatures vanquished. 233 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 18 times You eaten food with animal by-products 13 times You eaten meat 10 times You have communicated with the gods 9 times You never prayed to the gods You hit with a wielded weapon 318 times You killed 138 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (171 of 540) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (22 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (145 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (133 of 160) healing spells [Unskilled] (max Expert) (4 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard... You died in The Gnomish Mines on dungeon level 6 with 16694 points, and 0 pieces of gold, after 3741 moves. Killer: a shotgun shell You were level 9 with a maximum of 119 hit points when you died. You reached the 11th place on the top 10000 list. No Points Name Hp [max] 1 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 2 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 3 181234 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7 [max 12]. Killed by a monster (invisible atzilut sephirah). - [162] 9 19356 demonzero-Kni-Rdt-Mal-Law died in The Gnomish Mines on level 7. Killed by a monster (Ms. Budereyri, the shopkeeper). - [116] 10 17724 Elronnd-Gla-Red-Mal-Law died in The Gnomish Mines on level 6 [max 7]. Killed by a blast of frost. - [101] *11 16694 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 6. Killed by a shotgun shell. - [119] 12 14016 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a monster (algolian suntiger). - [139] 13 13540 Elronnd-Nin-Red-Fem-Neu died in The Gnomish Mines on level 6. Killed by a monster (priest of Votishal). - [103]